Ste*_*rke 9 windows multithreading
我有一个主要的gui线程,我希望保持对用户操作的响应,例如移动对话框,调整大小等,同时我有一个后台线程执行某项任务.在过去,我使用WaitForSingleObject超时,以便在等待后台线程完成时处理gui事件.我最近读到了MsgWaitForMultipleObjects,它看起来解决了我有点清洁的问题.
有人能告诉我以下代码中的错误以及我在哪里出错吗?当我单击按钮启动线程时,gui没有响应.我用一个在主ui线程上播放的avi创建了一个对话框应用程序.我有一个按钮来启动一个线程并使用MsgWaitForMultipleObjects等待线程句柄,但允许处理所有消息,最终在线程完成/发出信号时断开.
谢谢.
UINT MyThreadProc( LPVOID pParam )
{
ThreadData* pObject = (ThreadData*)pParam;
if (pObject == NULL ||
!pObject->IsKindOf(RUNTIME_CLASS(ThreadData)))
return 1;
// Do some processing.
int x = 0;
while (x++ < 5000)
{
for (int i=0; i<50000; i++)
double sum = sqrt((double)i+1) * sqrt((double)i+2);
}
return 0;
}
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按钮处理程序
void Cmsgwait_demoDlg::OnBnClickedBtnStartThread()
{
m_pThreadData = new ThreadData;
CWinThread* pWorkThread = AfxBeginThread(MyThreadProc, m_pThreadData);
m_status.SetWindowText("Status: Waiting for thread to complete.");
HANDLE handles[] = { pWorkThread->m_hThread };
DWORD ret = 0;
do
{
ret = MsgWaitForMultipleObjects(1, handles, FALSE, INFINITE, QS_ALLINPUT);
if (ret == WAIT_OBJECT_0)
{
m_status.SetWindowText("Status: Thread completed.");
}
else if (WAIT_IO_COMPLETION)
{
m_status.SetWindowText("Status: User mode APC queued.");
}
else if (WAIT_FAILED)
{
m_status.SetWindowText("Status: Wait failed");
}
}
while (ret != WAIT_OBJECT_0 && ret != WAIT_FAILED);
}
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Sha*_*men 15
您没有处理UI线程的传入消息,请查看Raymond的博客(另见此处)以获取示例.
while (true) {
switch (MsgWaitForMultipleObjects(1, &h,
FALSE, INFINITE, QS_ALLINPUT)) {
case WAIT_OBJECT_0:
DoSomethingWith(h); // event has been signalled
break;
case WAIT_OBJECT_0+1:
// we have a message - peek and dispatch it
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
// TODO: must handle WM_QUIT; see Raymond's blog for details
TranslateMessage(&msg);
DispatchMessage(&msg);
}
break;
default:
return FALSE; // unexpected failure
}
}
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