Gle*_*ter 2 c# winforms visual-studio-2012
我做了一个井字游戏,并且我正在用更少的代码制作另一个版本。无论如何...这是我的代码...我已经在do while语句之间使用了一些代码,但是是的...
var rc = new Random();
do
{
storeRI = rc.Next(1, 9);
if (storeRI == 1 & button1.Text == "")
{
button1.Text = "O";
Turn = 1;
TestWin();
break;
}
else if (storeRI == 2 & button2.Text == "")
{
button2.Text = "O";
Turn = 1;
TestWin();
break;
}
} while (Turn == 2 & button1.Text == "" | button2.Text == "" | button3.Text == "" | button3.Text == "" | button4.Text == "" | button5.Text == "" | button6.Text == "" | button7.Text == "" | button8.Text == "" | button9.Text == "");
}
else
{
MessageBox.Show("It's a draw");
}
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我主要想专注于这段代码...缩短时间... :)
} while (Turn == 2 & button1.Text == "" | button2.Text == "" | button3.Text == "" | button3.Text == "" | button4.Text == "" | button5.Text == "" | button6.Text == "" | button7.Text == "" | button8.Text == "" | button9.Text == "");
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从您的各个按钮创建按钮列表,然后将其更改为
while(Turn==2 && buttons.Any(b => b.Text == ""))
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通常,使用9个按钮,它们可能应该位于数组或列表中,以简化访问:
Button[] buttons = new Button[] {button1, button2, button3, ... } ;
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那么您可以访问buttons[0]而不是button1,等等。
我会在您的Form初始值设定项中执行此操作,而不是使用按需执行此功能的函数。
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