如何克服C++头文件的命名空间邪恶?

Tho*_* G. 6 c++ typedef namespaces using header

通过我的一个项目,我将进入C++领域.基本上我来自Java背景,并想知道如何在C++世界中实现Java包的概念.这使我了解了名称空间的C++概念.

到目前为止,我对命名空间绝对不错,但是当涉及到头文件时,就完全限定的类名,using-directives和using-declarations来说,事情变得有点低效.

这个问题的一个很好的说明是文章由Herb萨特.

据我所知,这一切归结为:如果您编写头文件,请始终使用完全限定的类型名称来引用其他名称空间中的类型.

这几乎是不可接受的.由于C++标头通常提供类的声明,因此最大可读性具有最高优先级.完全有资格从不同的命名空间每种类型产生大量视觉噪声的,最终削弱了头的可读性,其程度提出了一个问题,即是否在所有使用的命名空间.

不过我想利用C++命名空间,所以想一想:如何克服C++头文件的命名空间邪恶?经过一些研究,我认为typedef可能是解决这个问题的有效方法.

下面你将找到一个C++示例程序,它演示了我如何使用公共类作用域typedef从其他名称空间导入类型.该程序在语法上是正确的,并在MinGW W64上编译良好.到目前为止一切都那么好,但我不确定这种方法是否能乐于从标题中删除using关键字,但会引入另一个我根本不知道的问题.就像Herb Sutter描述的东西一样棘手.

那就是我恳请所有对C++有深入了解的人来审查下面的代码,让我知道这是否有效.谢谢你的想法.

MyFirstClass.hpp

#ifndef MYFIRSTCLASS_HPP_
#define MYFIRSTCLASS_HPP_

namespace com {
namespace company {
namespace package1 {

class MyFirstClass
{
public:
    MyFirstClass();
    ~MyFirstClass();

private:

};

} // namespace package1
} // namespace company
} // namespace com

#endif /* MYFIRSTCLASS_HPP_ */
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MyFirstClass.cpp

#include "MyFirstClass.hpp"

using com::company::package1::MyFirstClass;

MyFirstClass::MyFirstClass()
{
}

MyFirstClass::~MyFirstClass()
{
}
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MySecondClass.hpp

#ifndef MYSECONDCLASS_HPP_
#define MYSECONDCLASS_HPP_

#include <string>
#include "MyFirstClass.hpp"

namespace com {
namespace company {
namespace package2 {

    /*
     * Do not write using-declarations in header files according to
     * Herb Sutter's Namespace Rule #2.
     *
     * using std::string; // bad
     * using com::company::package1::MyFirstClass; // bad
     */

class MySecondClass{

public:
    /*
     * Public class-scoped typedefs instead of using-declarations in
     * namespace package2. Consequently we can avoid fully qualified
     * type names in the remainder of the class declaration. This
     * yields maximum readability and shows cleanly the types imported
     * from other namespaces.
     */
    typedef std::string String;
    typedef com::company::package1::MyFirstClass MyFirstClass;

    MySecondClass();
    ~MySecondClass();

    String getText() const; // no std::string required
    void setText(String as_text); // no std::string required

    void setMyFirstInstance(MyFirstClass anv_instance); // no com::company:: ...
    MyFirstClass getMyFirstInstance() const; // no com::company:: ...

private:
    String is_text; // no std::string required
    MyFirstClass inv_myFirstInstance; // no com::company:: ...
};

} // namespace package2
} // namespace company
} // namespace com

#endif /* MYSECONDCLASS_HPP_ */
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MySecondClass.cpp

#include "MySecondClass.hpp"

/*
 * According to Herb Sutter's "A Good Long-Term Solution" it is fine
 * to write using declarations in a translation unit, as long as they
 * appear after all #includes.
 */
using com::company::package2::MySecondClass; // OK because in cpp file and
                                             // no more #includes following
MySecondClass::MySecondClass()
{
}

MySecondClass::~MySecondClass()
{
}

/*
 * As we have already imported all types through the class scoped typedefs
 * in our header file, we are now able to simply reuse the typedef types
 * in the translation unit as well. This pattern shortens all type names
 * down to a maximum of "ClassName::TypedefTypeName" in the translation unit -
 * e.g. below we can simply write "MySecondClass::String". At the same time the
 * class declaration in the header file now governs all type imports from other
 * namespaces which again enforces the DRY - Don't Repeat Yourself - principle.
 */

// Simply reuse typedefs from MySecondClass
MySecondClass::String MySecondClass::getText() const
{
    return this->is_text;
}

// Simply reuse typedefs from MySecondClass
void MySecondClass::setText(String as_text)
{
    this->is_text = as_text;
}

// Simply reuse typedefs from MySecondClass
void MySecondClass::setMyFirstInstance(MyFirstClass anv_instance)
{
    this->inv_myFirstInstance = anv_instance;
}

// Simply reuse typedefs from MySecondClass
MySecondClass::MyFirstClass MySecondClass::getMyFirstInstance() const
{
    return this->inv_myFirstInstance;
}
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Main.cpp的

#include <cstdio>
#include "MySecondClass.hpp"

using com::company::package2::MySecondClass; // OK because in cpp file and
                                             // no more #includes following
int main()
{
    // Again MySecondClass provides all types which are imported from
    // other namespaces and are part of its interface through public
    // class scoped typedefs
    MySecondClass *lpnv_mySecCls = new MySecondClass();

    // Again simply reuse typedefs from MySecondClass
    MySecondClass::String ls_text = "Hello World!";
    MySecondClass::MyFirstClass *lpnv_myFirClsf =
            new MySecondClass::MyFirstClass();

    lpnv_mySecCls->setMyFirstInstance(*lpnv_myFirClsf);

    lpnv_mySecCls->setText(ls_text);
    printf("Greetings: %s\n", lpnv_mySecCls->getText().c_str());

    lpnv_mySecCls->setText("Goodbye World!");
    printf("Greetings: %s\n", lpnv_mySecCls->getText().c_str());

    getchar();

    delete lpnv_myFirClsf;
    delete lpnv_mySecCls;

    return 0;
}
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Mac*_*cke 18

通过降低复杂性来缓解疼痛.你正在将C++变成Java.(这与尝试其他方式一样糟糕.)

一些提示:

  • 删除"com"命名空间级别.(这只是一个你不需要的java-ism)
  • 删除"company"命名空间,可以替换为"product"或"library"命名空间(即boost,Qt,OSG等).只需选择与您正在使用的其他库不同的东西.
  • 您不需要完全声明您所在的名称空间中的名称(请注意:模板classe,请参阅注释).只需避免using namespace标题中的任何指令.(并且在C++文件中小心使用,如果有的话.首选内部函数.)
  • 考虑命名空间别名(在functions/cpp文件中),即namespace bll = boost::lambda;.这会创建非常简洁的快捷方式.
  • 此外,通过使用pimpl模式隐藏私有成员/类型,您的标头显示的类型较少.

PS:感谢@KillianDS评论中的一些好的提示(当我将它们编辑到问题中时被删除了.)

  • @StephaneRolland:我以为那就是我写的? (2认同)