krs*_*jns 29 touch uiview mapkit ios
我已经搜索了很多这个问题,但它们似乎都没有完全符合我的要求.很多教程向我展示了如何在代码中添加线条和多边形,而不是使用徒手绘图.
问题是以下问题:
我正在建立房地产申请.如果用户在MKMapView其上,则能够在他/她想要购买/租赁房屋的某个区域周围绘制矩形/圆形/ ... 然后我需要显示用户所选区域内对应的结果.
目前我有一个UIView在我的MKMapView地方,我做一些自定义绘图,有没有办法将点转换为坐标或从...?或者这完全不是这样做的?我也听说过MKMapOverlayView等等.但我不确定如何使用它.
任何人都可以指出我正确的方向,或者他是否有一些示例代码或教程可以帮助我完成我需要的东西?
谢谢
Nat*_*ate 16
我有一个基本上这样做的应用程序.我有一个地图视图,屏幕顶部有一个工具栏.当您按下该工具栏上的按钮时,您现在处于可以在地图上滑动手指的模式.滑动的开始和结束将代表矩形的角.该应用程序将绘制一个半透明的蓝色矩形覆盖图,以显示您选择的区域.当您抬起手指时,矩形选择完成,应用程序开始搜索我的数据库中的位置.
我不处理圆圈,但我认为你可以做类似的事情,你有两种选择模式(矩形或圆形).在圆形选择模式中,滑动起点和终点可以表示圆心和边(半径).或者,直径线的两端.我会把那部分留给你.
首先,我定义了一个处理选择的透明覆盖层(OverlaySelectionView.h):
#import <QuartzCore/QuartzCore.h>
#import <MapKit/MapKit.h>
@protocol OverlaySelectionViewDelegate
// callback when user finishes selecting map region
- (void) areaSelected: (CGRect)screenArea;
@end
@interface OverlaySelectionView : UIView {
@private
UIView* dragArea;
CGRect dragAreaBounds;
id<OverlaySelectionViewDelegate> delegate;
}
@property (nonatomic, assign) id<OverlaySelectionViewDelegate> delegate;
@end
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和OverlaySelectionView.m:
#import "OverlaySelectionView.h"
@interface OverlaySelectionView()
@property (nonatomic, retain) UIView* dragArea;
@end
@implementation OverlaySelectionView
@synthesize dragArea;
@synthesize delegate;
- (void) initialize {
dragAreaBounds = CGRectMake(0, 0, 0, 0);
self.userInteractionEnabled = YES;
self.multipleTouchEnabled = NO;
self.backgroundColor = [UIColor clearColor];
self.opaque = NO;
self.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
}
- (id) initWithCoder: (NSCoder*) coder {
self = [super initWithCoder: coder];
if (self != nil) {
[self initialize];
}
return self;
}
- (id) initWithFrame: (CGRect) frame {
self = [super initWithFrame: frame];
if (self != nil) {
[self initialize];
}
return self;
}
- (void)drawRect:(CGRect)rect {
// do nothing
}
#pragma mark - Touch handling
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch* touch = [[event allTouches] anyObject];
dragAreaBounds.origin = [touch locationInView:self];
}
- (void)handleTouch:(UIEvent *)event {
UITouch* touch = [[event allTouches] anyObject];
CGPoint location = [touch locationInView:self];
dragAreaBounds.size.height = location.y - dragAreaBounds.origin.y;
dragAreaBounds.size.width = location.x - dragAreaBounds.origin.x;
if (self.dragArea == nil) {
UIView* area = [[UIView alloc] initWithFrame: dragAreaBounds];
area.backgroundColor = [UIColor blueColor];
area.opaque = NO;
area.alpha = 0.3f;
area.userInteractionEnabled = NO;
self.dragArea = area;
[self addSubview: self.dragArea];
[dragArea release];
} else {
self.dragArea.frame = dragAreaBounds;
}
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
[self handleTouch: event];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
[self handleTouch: event];
if (self.delegate != nil) {
[delegate areaSelected: dragAreaBounds];
}
[self initialize];
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
[self initialize];
[self.dragArea removeFromSuperview];
self.dragArea = nil;
}
#pragma mark -
- (void) dealloc {
[dragArea release];
[super dealloc];
}
@end
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然后我有一个实现上面定义的协议的类(MapViewController.h):
#import "OverlaySelectionView.h"
typedef struct {
CLLocationDegrees minLatitude;
CLLocationDegrees maxLatitude;
CLLocationDegrees minLongitude;
CLLocationDegrees maxLongitude;
} LocationBounds;
@interface MapViewController : UIViewController<MKMapViewDelegate, OverlaySelectionViewDelegate> {
LocationBounds searchBounds;
UIBarButtonItem* areaButton;
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在我的MapViewController.m中,该areaSelected方法是我执行触摸坐标到地理坐标的转换convertPoint:toCoordinateFromView::
#pragma mark - OverlaySelectionViewDelegate
- (void) areaSelected: (CGRect)screenArea
{
self.areaButton.style = UIBarButtonItemStyleBordered;
self.areaButton.title = @"Area";
CGPoint point = screenArea.origin;
// we must account for upper nav bar height!
point.y -= 44;
CLLocationCoordinate2D upperLeft = [mapView convertPoint: point toCoordinateFromView: mapView];
point.x += screenArea.size.width;
CLLocationCoordinate2D upperRight = [mapView convertPoint: point toCoordinateFromView: mapView];
point.x -= screenArea.size.width;
point.y += screenArea.size.height;
CLLocationCoordinate2D lowerLeft = [mapView convertPoint: point toCoordinateFromView: mapView];
point.x += screenArea.size.width;
CLLocationCoordinate2D lowerRight = [mapView convertPoint: point toCoordinateFromView: mapView];
searchBounds.minLatitude = MIN(lowerLeft.latitude, lowerRight.latitude);
searchBounds.minLongitude = MIN(upperLeft.longitude, lowerLeft.longitude);
searchBounds.maxLatitude = MAX(upperLeft.latitude, upperRight.latitude);
searchBounds.maxLongitude = MAX(upperRight.longitude, lowerRight.longitude);
// TODO: comment out to keep search rectangle on screen
[[self.view.subviews lastObject] removeFromSuperview];
[self performSelectorInBackground: @selector(lookupHistoryByArea) withObject: nil];
}
// this action is triggered when user selects the Area button to start selecting area
// TODO: connect this to areaButton yourself (I did it in Interface Builder)
- (IBAction) selectArea: (id) sender
{
PoliteAlertView* message = [[PoliteAlertView alloc] initWithTitle: @"Information"
message: @"Select an area to search by dragging your finger across the map"
delegate: self
keyName: @"swipe_msg_read"
cancelButtonTitle: @"Ok"
otherButtonTitles: nil];
[message show];
[message release];
OverlaySelectionView* overlay = [[OverlaySelectionView alloc] initWithFrame: self.view.frame];
overlay.delegate = self;
[self.view addSubview: overlay];
[overlay release];
self.areaButton.style = UIBarButtonItemStyleDone;
self.areaButton.title = @"Swipe";
}
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你会注意到我MapViewController有一处房产areaButton.这是我工具栏上的一个按钮,通常是区域.在用户按下它之后,它们处于区域选择模式,此时,按钮标签改为说明滑动以提醒它们滑动(可能不是最好的UI,但这就是我所拥有的).
另请注意,当用户按区域进入区域选择模式时,我会向他们显示一条警告,告诉他们需要刷卡.由于这可能只是提醒他们需要看一次,我使用了自己的PoliteAlertView,这是一个UIAlertView用户可以抑制的自定义(不再显示警报).
我lookupHistoryByArea只是一种方法,通过保存searchBounds(在后台)搜索我的数据库中的位置,然后在找到的位置在地图上绘制新的叠加层.对于您的应用,这显然会有所不同.
由于这是为了让用户选择近似区域,我不认为地理精度至关重要.它听起来不应该在你的应用程序中.因此,我只绘制90度角的矩形,不考虑地球曲率等.对于只有几英里的区域,这应该没问题.
我不得不对你的短语触摸绘图做出一些假设.我认为实现应用程序的最简单方法,也是触摸屏用户最容易使用的方法,只需用一次滑动即可定义区域. 绘制一个带触摸的矩形需要4次滑动而不是一次滑动,引入非闭合矩形的复杂性,产生草率的形状,并且可能无法让用户得到他们想要的东西.所以,我试图保持UI简单.如果您真的希望用户在地图上绘图,请参阅此相关答案.
这个应用程序是在ARC之前编写的,并没有针对ARC进行更改.
在我的应用程序中,我实际上对主(UI)线程和后台(搜索)线程中访问的一些变量使用互斥锁定.我把这个代码用于这个例子.根据数据库搜索的工作方式以及选择运行搜索的方式(GCD等),您应该确保审核自己的线程安全性.
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