好吧,我可能在这里夸大了,但这是真的,当我开始打开它时,该项目由于错误“内部构建系统错误。后端退出,代码为-1073740791”而被破坏。该项目的应用程序已在 Google Play 上发布,也许与设置有关?有人可以帮忙吗?
完整错误:
Internal build system error. Backend exited with code -1073740791.
STDOUT:
[ 0s] Delete 9 artifact files that are no longer in use. (like Library\Bee\artifacts\movedfrom\Unity.VisualScripting.Antlr3.Runtime.dll_2086064903115821086.movedfrom)
[ 80/296 0s] MovedFromExtractor Library/Bee/artifacts/movedfrom/Unity.VisualScripting.IonicZip.dll_2325611340324208551.movedfrom
[ 81/296 0s] MovedFromExtractor Library/Bee/artifacts/movedfrom/Unity.VisualScripting.YamlDotNet.dll_640181916459675141.movedfrom
[ 82/297 0s] WriteText Library/Bee/artifacts/1300b0aE.dag/UnityEngine.UI.dll.movedfrom.rsp
[ 83/299 0s] WriteText Library/Bee/artifacts/1300b0aE.dag/UnityEngine.TestRunner.rsp
[ 84/299 1s] MovedFromExtractor Library/Bee/artifacts/movedfrom/Unity.Plastic.Antlr3.Runtime.dll_5744707985310546343.movedfrom
[ 89/302 0s] WriteText Library/Bee/artifacts/1300b0aE.dag/UnityEditor.TestRunner.rsp
[ 90/304 0s] WriteText Library/Bee/artifacts/1300b0aE.dag/UnityEngine.UI.rsp
[ 91/304 1s] MovedFromExtractor Library/Bee/artifacts/movedfrom/Unity.Plastic.Newtonsoft.Json.dll_2125035100625013150.movedfrom
[ 92/305 0s] WriteText Library/Bee/artifacts/1300b0aE.dag/UnityEditor.UI.dll.movedfrom.rsp
[ 93/307 0s] WriteText Library/Bee/artifacts/1300b0aE.dag/UnityEditor.UI.rsp
[ …Run Code Online (Sandbox Code Playgroud) 我对我的 Minecraft Forge 项目不稳定感到沮丧。
为什么?因为大多数代码都有奇怪的参数,我无法理解。在此之前,我的其他项目没有这种疯狂。这是一个例子:
public WoodFurnaceBlock(Properties p_49795_) {
super(p_49795_);
}
Run Code Online (Sandbox Code Playgroud)
在此示例中,参数看起来像一个奇怪的 id,这可能是导入错误。有没有一个网站可以搜索这个论点的含义,或者我是否必须以一种糟糕的方式忍受它。
请记住,在我的项目中,大多数论点都被打破了。