我正在使用platform/invoke并且我正在尝试将浮点数LPSTR和int编组到c ++函数中并且我得到以下错误:调用PInvoke函数'Game!Game.Graphics :: CreateModel'使堆栈失衡.这很可能是因为托管PInvoke签名与非托管目标签名不匹配.检查PInvoke签名的调用约定和参数是否与目标非托管签名匹配.这是我的c#代码:
public struct Graphics
{
[DllImport(@"Graphics.dll", EntryPoint = "StartGL")]
public static extern void StartGL();
[DllImport(@"Graphics.dll", EntryPoint = "CreateModel")]
public static extern void CreateModel([MarshalAs(UnmanagedType.LPStr)]string ModelPath, [MarshalAs(UnmanagedType.LPStr)]string TexturePath,float xposh, float yposh, float zposh, float rotAngleh, float xroth, float yroth, float zroth);
[DllImport(@"Graphics.dll", EntryPoint = "rotateModel")]
public static extern void rotateModel(int id,float rotAngle,float x, float y, float z);
}
class Program
{
static void Main(string[] args)
{
OpenGL();
}
static void OpenGL()
{
Graphics.CreateModel("box.obj","asd.png",0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); …Run Code Online (Sandbox Code Playgroud)