我正在尝试在名为“GLFW-b-Demo”的现有项目上构建自己的项目。
它显然使用称为“RWST”的东西来模拟环境和状态:
data Env = Env
{ envEventsChan :: TQueue Event
, envWindow :: !GLFW.Window
, envGear1 :: !GL.DisplayList
, envGear2 :: !GL.DisplayList
, envGear3 :: !GL.DisplayList
, envPlane :: !GL.DisplayList
, envBlobs :: ![Blob]
, envZDistClosest :: !Double
, envZDistFarthest :: !Double
}
data State = State
{ stateWindowWidth :: !Int
, stateWindowHeight :: !Int
, stateXAngle :: !Double
, stateYAngle :: !Double
, stateZAngle :: !Double
, stateGearZAngle :: !Double
, stateZDist :: !Double
, stateMouseDown :: !Bool …Run Code Online (Sandbox Code Playgroud)