我有一个OpenGL程序,但无法正确分配.
m_VertexData = (GLfloat*)malloc(sizeof(m_TempVertexData));
m_NormalData = (GLfloat*)malloc(sizeof(m_TempNormalData));
NSLog(@"sizeOfTempVertex: %d sizeOfTempNormal: %d", sizeof(m_TempVertexData),sizeof(m_TempNormalData));
NSLog(@"sizeOfVertex: %d sizeOfNormal: %d",sizeof(m_VertexData),sizeof(m_NormalData));
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NSLog的:
sizeOfTempVertex:432 sizeOfTempNormal:432
sizeOfVertex:4 sizeOfNormal:4