我正在玩Vue CLI项目。我已经配置了启动项目,设置了一些开发更改,例如:
package.json
"dependencies": {
"bootstrap": "^4.3.1",
"core-js": "^3.0.1",
"preload-it": "^1.2.2",
"register-service-worker": "^1.6.2",
"vue": "^2.6.10",
"vue-router": "^3.0.3",
"vuetify": "^1.5.14",
"vuex": "^3.1.1"
},
"devDependencies": {
"@vue/cli-plugin-babel": "^3.7.0",
"@vue/cli-plugin-pwa": "^3.7.0",
"@vue/cli-service": "^3.7.0",
"fontello-cli": "^0.4.0",
"node-sass": "^4.9.0",
"sass-loader": "^7.1.0",
"stylus": "^0.54.5",
"stylus-loader": "^3.0.2",
"vue-cli-plugin-vuetify": "^0.5.0",
"vue-template-compiler": "^2.5.21",
"vuetify-loader": "^1.2.2"
}
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vue.config.js
module.exports = {
configureWebpack: {
devtool: process.env.NODE_ENV === 'development'
? 'inline-source-map'
: false,
},
css: {
sourceMap: process.env.NODE_ENV === 'development'
}
}
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babel.config.js
module.exports = {
presets: [
[
'@vue/app',
{ useBuiltIns: …
Run Code Online (Sandbox Code Playgroud) 技术:WebGL/GL
10K
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200黑色背景
混合配置:
gl.enable(gl.BLEND);
gl.blendEquation(gl.FUNC_ADD);
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
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这是我创建渲染缓冲区的方法:
this._texture = this.gl.createTexture();
this.gl.bindTexture(this.gl.TEXTURE_2D, this._texture);
this.gl.texImage2D(this.gl.TEXTURE_2D, 0, this.gl.RGBA, this.width, this.height, 0, this.gl.RGBA, this.gl.UNSIGNED_BYTE, null);
this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_S, this.gl.CLAMP_TO_EDGE);
this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_T, this.gl.CLAMP_TO_EDGE);
this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MIN_FILTER, this.gl.LINEAR);
this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MAG_FILTER, this.gl.LINEAR);
this.renderBuffer = this.gl.createFramebuffer();
this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, this.renderBuffer);
this.gl.framebufferTexture2D(this.gl.FRAMEBUFFER, this.gl.COLOR_ATTACHMENT0, this.gl.TEXTURE_2D, this._texture, 0);
Run Code Online (Sandbox Code Playgroud) 我已经读过这个话题,但我还是有疑问.有没有办法定义void标签?
我试过这个:
<icon class="home"/> (know that slash isn't obligatory)
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但是,如果在此标记FF关闭它们之后有任何文本内容.
<icon class="home"/> Go home
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使
<icon class="home">Go home</icon>
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我应该定义哪个标签是void-element?或者HTML5无法做到这一点?
我知道如何关闭所有显示器
SendMessage(HWND_BROADCAST, WM_SYSCOMMAND, SC_MONITORPOWER, (LPARAM) 2);
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但我想只转一个.
我有数组(API 响应):
let arr = [
{ '@type': 'Something', data: 1234 },
{ '@type': 'Something', data: 3214 },
]
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是否可以使用那些“@”前缀字段来解构元素?
for (const { data, ??? @type } of arr) {}
Run Code Online (Sandbox Code Playgroud) 使用SDL_RenderCopyEx时,如何在SDL2中打开抗锯齿功能?
我发现一些建议使用的文章:
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 2);
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和
glEnable(GL_MULTISAMPLE);
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但这没有任何效果.有任何想法吗?
int Buffers, Samples;
SDL_GL_GetAttribute( SDL_GL_MULTISAMPLEBUFFERS, &Buffers );
SDL_GL_GetAttribute( SDL_GL_MULTISAMPLESAMPLES, &Samples );
cout << "buf = " << Buffers << ", samples = " << Samples;
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回报
buf = -858993460,samples = -858993460.
编辑:代码:
#include <windows.h>
#include <iostream>
#include <SDL2/include/SDL.h>
#include <SDL2/include/SDL_image.h>
using namespace std;
int main( int argc, char * args[] )
{
// Inicjacja SDL'a
SDL_Init(SDL_INIT_EVERYTHING);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 8);
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
// Tworzenie okna
SDL_Window *win = nullptr;
win = …
Run Code Online (Sandbox Code Playgroud) 我已经为controller_action_postdispatch事件声明了观察者.在excecute方法中,我检查客户是否已登录.如果不是,则应将其重定向到登录页面.
public function execute(\Magento\Framework\Event\Observer $observer)
{
# check if user is logged in
$objectManager = \Magento\Framework\App\ObjectManager::getInstance();
$customerSession = $this->objectManager->get('Magento\Customer\Model\Session');
if(!$customerSession->isLoggedIn())
{
$request = $this->objectManager->get('Magento\Framework\App\Request\Http');
if(strpos($request->getPathInfo(), '/customer/account/') !== 0)
{
# redirect to /customer/account/login
}
}
}
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如何将客户端重定向到另一个URL?
我注意到MSVC 14 Comm上的奇怪行为(IMO).在Debug x86解决方案中.下面的代码在不包含vector :: resize时抛出异常.注意:在分配之后,可以通过传递nullptr来取消分配某些实体.
vector<Entity*> m_entities;
(...)
// find empty slot
u_int id = m_entities.size();
for(u_int i=0; i<m_entities.size(); ++i)
{
if(m_entities[i] == nullptr)
{
id = i;
break;
}
}
// vector realloc
if(id == m_entities.capacity())
{
u_int newSize = m_entities.capacity() * 2;
m_entities.reserve(newSize);
//m_entities.resize(newSize);
}
// assign
entity->m_id = id;
m_entities[id] = entity;
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看起来operator []检查size()而不是capacity() - 我是对的吗?
这是我的第一个问题,所以大家好..
有可能满足这个条件吗?其中$ a和$ b是一些已定义的变量
if(!is_numeric($a * $b.'')) { ... }
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编辑:第二个条件
$a * $b can't be INF
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