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iOS游戏中心GameKit程序化邀请匹配

我正在尝试使用自定义UI(没有GKMatchMakerViewController)实现实时多人游戏.我正在使用startBrowsingForNearbyPlayersWithReachableHandler:^(NSString*playerID,BOOL可达)来查找本地播放器,然后使用GKMatchmaker单例(我已经发起)启动匹配请求.

这是我遇到麻烦的地方.当我发送请求时,完成处理程序几乎立即触发,没有错误,并且它返回的匹配具有预期的玩家计数为零.同时,其他玩家肯定没有回应该请求

相关守则:

- (void) findMatch {
  GKMatchRequest *request = [[GKMatchRequest alloc] init];
  request.minPlayers = NUM_PLAYERS_PER_MATCH; //2
  request.maxPlayers = NUM_PLAYERS_PER_MATCH; //2
  if (nil != self.playersToInvite) {
    // we always successfully get in this if-statement
    request.playersToInvite = self.playersToInvite;
    request.inviteeResponseHandler = ^(NSString *playerID, GKInviteeResponse response) {
      [self.delegate updateUIForPlayer: playerID accepted: (response == GKInviteeResponseAccepted)];
  };
}
request.inviteMessage = @"Let's Play!";

[self.matchmaker findMatchForRequest:request withCompletionHandler:^(GKMatch *match, NSError *error) {
  if (error) {
    // Print the error
    NSLog(@"%@", error.localizedDescription);
  } else 
    if (match != nil) { …
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objective-c gamekit ios game-center gkmatchmaker

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