我想创建一个简单的圆形装载机动画圆圈和它周围的边框正在消失
我找到了很棒的框架,但他们使用SKShapeNode和SKShapeNode性能对于实际部署的应用程序来说非常糟糕
我想每毫秒更改一次计时器,但它不能按预期工作.
NSTimer.scheduledTimerWithTimeInterval(0.001, target: self, selector: Selector("advanceTimer:"), userInfo: nil, repeats: true);
func advanceTimer(timer: NSTimer){
self.time += 0.001;
let milliseconds = self.time * 100;
let remaingMilliseconds = Int((milliseconds % 1000) / 10);
let seconds = Int((milliseconds / 1000) % 60)
let strSeconds = String(format: "%02d", seconds)
let strFraction = String(format: "%02d", remaingMilliseconds)
timerText.text = "\(strSeconds):\(strFraction)";
}
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结果是
计时器在毫秒部分(00:100)中更改为100,然后更改为01:00 = 40实际秒
邓肯方法:
var time: NSTimeInterval = 0;
var startTime: NSTimeInterval = 0;
//And your timer method...
func advanceTimer(timer: NSTimer){
//Total time since timer …Run Code Online (Sandbox Code Playgroud) 我有一些基本的HTML和一些CSS但由于某种原因gmail把3D infornt'text/css'
代码示例
$message = "
<style type='text/css'>
#main {border:1px solid red;}
</style>
<div id='main'>some text</div>
";
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但是当我查看原始发送到gmail时
<style type=3D'text/css'>
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也许这就是为什么邮件没有样式.我正在使用swift邮件程序
//也是在html中
<div id=3D'main'>
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//快速邮件
$type = $message->getHeaders()->get('Content-Type');
$type->setValue('text/html');
$type->setParameter('charset', 'utf-8');
Run Code Online (Sandbox Code Playgroud) 我有一个移动平台,但当节点在平台上方时,它不会随平台水平移动
在本文中,解释了问题:移动平台地狱
http://www.learn-cocos2d.com/2013/08/physics-engine-platformer-terrible-idea/
在评论中有Box2D的解决方案:运动体
但是SpriteKit怎么样?
更新
我正在使用平台
let moveHPart1 = SKAction.moveByX(origW, y: 0, duration: moveDuration);
let moveHPart2 = SKAction.moveByX(-origW, y: 0, duration: moveDuration);
platform(SKAction.repeatActionForever(SKAction.sequence([moveHPart1, moveHPart2])));
Run Code Online (Sandbox Code Playgroud) 我读到基于范围的循环在某些编程语言上具有更好的性能。在 Swift 中是这样的吗?例如在游乐场:
func timeDebug(desc: String, function: ()->() )
{
let start : UInt64 = mach_absolute_time()
function()
let duration : UInt64 = mach_absolute_time() - start
var info : mach_timebase_info = mach_timebase_info(numer: 0, denom: 0)
mach_timebase_info(&info)
let total = (duration * UInt64(info.numer) / UInt64(info.denom)) / 1_000
println("\(desc): \(total) µs.")
}
func loopOne(){
for i in 0..<4000 {
println(i);
}
}
func loopTwo(){
for var i = 0; i < 4000; i++ {
println(i);
}
}
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基于范围的循环
timeDebug("Loop One time"){
loopOne(); // …Run Code Online (Sandbox Code Playgroud) swift ×4
sprite-kit ×2
benchmarking ×1
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for-loop ×1
gmail ×1
html ×1
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swiftmailer ×1
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