为了熟悉 Rust,我自己编写了一个由BitVec. 其中一部分将包括一个save使用 serde 序列化整个结构并将其写入文件的方法。不幸的是,我在派生特征时遇到编译器错误Serialize:
use bitvec::vec::BitVec;
use serde::{Serialize, Deserialize};
#[derive(Serialize, Deserialize)]
pub struct BloomFilter {
n: u64, // items added
m: u32, // slice size
k: u32, // number of slices
buf: BitVec, // buffer
state: [u8; 8], // random state
}
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error[E0277]: the trait bound `BitVec: Serialize` is not satisfied
--> src/bloom.rs:12:10
|
12 | #[derive(Serialize, Deserialize)]
| ^^^^^^^^^ the trait `Serialize` is not implemented for `BitVec`
...
17 | buf: BitVec, …Run Code Online (Sandbox Code Playgroud) 我目前正在尝试获得与 Squid(笔记应用程序)类似的触摸/手写笔行为。我已经使用了PointerEventAPI,它一切正常,除了一个恼人的问题:在我放下手写笔或手指后,它会在接下来的约 0.3 秒内绘制一笔,但在那之后,pointermove只要指针向下。
这是我的代码:
index.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Draw</title>
<link rel="stylesheet" href="index.css">
</head>
<body>
<canvas id="canvas" width="500px" height="500px" style=" position: absolute;border: 2px solid red;"></canvas>
<script src="index.js"></script>
</body>
</html>
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index.js
var canvas = document.querySelector("#canvas");
var ctx = canvas.getContext("2d");
ctx.fillStyle = "white"
var pos = {}
canvas.addEventListener("pointerdown", function (e) {
pos.x = e.pageX;
pos.y = e.pageY;
});
canvas.addEventListener("pointermove", function (e) {
console.log(e.pressure)
switch (e.pointerType) {
case …Run Code Online (Sandbox Code Playgroud)