error: 'const class QString' has no member named 'toStdString'虽然QString有这个错误,但我收到了这个错误。(链接)。
编码
std::string Message::toStdString() const
{
return m_string.toStdString();
}
Run Code Online (Sandbox Code Playgroud) #include <iostream>
#include <boost/spirit/include/qi.hpp>
namespace qi = boost::spirit::qi;
int main ()
{
// the following parses "1.0 2.0" into a pair of double
std::string input("1.0 2.0");
std::string::iterator strbegin = input.begin();
std::pair<double, double> p;
qi::phrase_parse(strbegin, input.end(),
qi::double_ >> qi::double_, // parser grammar
qi::space, // delimiter grammar
p); // attribute to fill while parsing
}
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这是来自boost文档的示例http://www.boost.org/doc/libs/1_55_0/libs/spirit/doc/html/spirit/abstracts/attributes/compound_attributes.html
我收到编译器错误
main.cpp:14:14: instantiated from here
/usr/local/include/boost/spirit/home/qi/detail/assign_to.hpp:152:13: error: no matching function for call to ‘std::pair<double, double>::pair(const double&)’
/usr/local/include/boost/spirit/home/qi/detail/assign_to.hpp:152:13: note: candidates are:
/usr/include/c++/4.6/bits/stl_pair.h:108:21: note: template<class _U1, class …Run Code Online (Sandbox Code Playgroud) 如果我定义了一个函数但不调用它,函数将不会在可执行文件中显示。但是有些情况我们需要告诉链接器不要排除一个函数。例如,我定义了totalview在调试时应由调试器调用的函数。
如果我从某个地方(例如从 main 函数)调用该函数,问题将得到解决,它不会被排除,但是否有一般规则告诉链接器不要排除函数?
set var1 A
set var2 {A}
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是否可以检查变量是否在TCL中列表?为了var1并var2 llength给予1.我认为这两个变量被认为是相同的.它们都是包含1个元素的列表.我对吗?
QPainter的常见用法是在widget的绘制事件中:构造和自定义(例如设置笔或画笔)画家.然后画画.记得在绘图后销毁QPainter对象.
这来自QPainter Class Reference.如果我在构造函数中创建QPainter对象并在paintEvent中使用该怎么办?这有任何隐藏的问题或一切都会好吗?我的程序需要将QPainter传递给另一个Painter对象.所有的画作当然都是paintEvent.
我vim . 在某个目录中运行.在vim内部,我移动到另一个目录.在那里我运行:grep命令从我运行的第一个目录中搜索vim ..如何:grep从当前的路径配置vim ?
我需要在widget 的布局中添加一个widget(QTableWidget)QFileDialog.我知道它QGridLayout有尺寸(3,4).该表必须位于第3行并跨越所有列.
QTableWidget* tableWidget = new QTableWidget(this);
QGridLayout *layout = static_cast<QGridLayout*>(QFileDialog::layout());
layout->addWidget(tableWidget, 2, 0, 1, 4);
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使用此代码,包含lineEdit和save/open pushButton的原始第3行将消失.如何在现有的小部件之间添加小部件,QGridLayout以便原始小部件保留在布局中.
It's known that Qt classes use copy-on-wite when passing by value. So copy isn't done until its needed. I have seen many times passing Qt classes by const reference when only needed read-only access to object. Why do people pass const QString& instead of simple QString if in both cases no copy is done?
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QDebug>
#include <cassert>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
QAction* back = new QAction(this);
back->setVisible(true);
back->setShortcut(QKeySequence("Ctrl+M"));
bool cres = connect(back, SIGNAL(triggered(bool)), this, SLOT(mySlot()));
assert(cres);
}
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在这段代码中,我尝试捕获Ctrl+M关键事件。我不想将操作放在菜单中。connect返回true,但从mySlot不调用。在菜单中插入动作后,快捷方式可以正常工作。我做错了什么?
我从以下文档复制了此程序:https : //docs.oracle.com/cd/E19455-01/806-4750/signals-7/index.html
#include <stdio.h>
#include <signal.h>
#include <sys/wait.h>
#include <sys/resource.h>
void proc_exit()
{
int wstat;
union wait wstat;
pid_t pid;
while (TRUE) {
pid = wait3 (&wstat, WNOHANG, (struct rusage *)NULL );
if (pid == 0)
return;
else if (pid == -1)
return;
else
printf ("Return code: %d\n", wstat.w_retcode);
}
}
main ()
{
signal (SIGCHLD, proc_exit);
switch (fork()) {
case -1:
perror ("main: fork");
exit (0);
case 0:
printf ("I'm alive (temporarily)\n");
exit (rand());
default:
pause();
} …Run Code Online (Sandbox Code Playgroud)