如上所示,我尝试使用 cmake 在 QT Creator 中编译 QT5 项目,并希望添加 antlr 包。
信息:Qt 5.12.8,Antlr 4.8,尝试过的编译器:mingw gcc|g++,msvc 2015,2017 系统:Windows / Linux 都不起作用
为了包含 Antlr 4.8,我使用提供的 CPP 包从源代码构建 Antlr
这是我正在从事的项目。 https://github.com/MrDiver/ArmSimulator/tree/ArmParser/src/asmeditor/AsmEditor
我将antlr4包含在以下https://github.com/MrDiver/ArmSimulator/blob/ArmParser/src/asmeditor/AsmEditor/CMakeLists.txt#L14-L21
通常当我用它编译一些东西时它工作得很好。但是这次当我尝试包含 antlr 的头文件时,我收到此错误消息
FAILED: CMakeFiles/AsmEditor.dir/managers/processormanager.cpp.obj
H:\Programme\QT\Tools\mingw730_64\bin\g++.exe -DANTLR4CPP_STATIC -DQT_CORE_LIB -DQT_GUI_LIB -DQT_NO_DEBUG -DQT_WIDGETS_LIB -I. -IH:/MyStuff/PrivateProjects/CPPProjects/ArmSimulator/src/asmeditor/AsmEditor -IAsmEditor_autogen/include -Iantlr4_runtime/src/antlr4_runtime/runtime/Cpp/runtime/src -IH:/MyStuff/PrivateProjects/CPPProjects/ArmSimulator/src/asmeditor/AsmEditor/armparser/assembler -IH:/MyStuff/PrivateProjects/CPPProjects/ArmSimulator/src/asmeditor/AsmEditor/armparser/walker -IH:/MyStuff/PrivateProjects/CPPProjects/ArmSimulator/src/asmeditor/AsmEditor/codearea -IH:/MyStuff/PrivateProjects/CPPProjects/ArmSimulator/src/asmeditor/AsmEditor/managers -IH:/MyStuff/PrivateProjects/CPPProjects/ArmSimulator/src/asmeditor/AsmEditor/armparser -isystem H:/Programme/QT/5.12.8/mingw73_64/include -isystem H:/Programme/QT/5.12.8/mingw73_64/include/QtWidgets -isystem H:/Programme/QT/5.12.8/mingw73_64/include/QtGui -isystem H:/Programme/QT/5.12.8/mingw73_64/include/QtANGLE -isystem H:/Programme/QT/5.12.8/mingw73_64/include/QtCore -isystem H:/Programme/QT/5.12.8/mingw73_64/./mkspecs/win32-g++ -O3 -DNDEBUG -std=gnu++11 -MD -MT CMakeFiles/AsmEditor.dir/managers/processormanager.cpp.obj -MF CMakeFiles\AsmEditor.dir\managers\processormanager.cpp.obj.d -o CMakeFiles/AsmEditor.dir/managers/processormanager.cpp.obj -c H:/MyStuff/PrivateProjects/CPPProjects/ArmSimulator/src/asmeditor/AsmEditor/managers/processormanager.cpp
In file included from antlr4_runtime/src/antlr4_runtime/runtime/Cpp/runtime/src/antlr4-runtime.h:31:0,
from H:/MyStuff/PrivateProjects/CPPProjects/ArmSimulator/src/asmeditor/AsmEditor/managers/processormanager.cpp:2: …Run Code Online (Sandbox Code Playgroud) 我正在 pgf 中编写一些形状,我并不真正了解其工作原理,但我设法阅读了文档。
\pgfdeclareshape{reg}{
% The 'minimum width' and 'minimum height' keys, not the content, determine
% the size
\savedanchor\northeast{%
\pgfmathsetlength\pgf@x{\pgfshapeminwidth}%
\pgfmathsetlength\pgf@y{\pgfshapeminheight}%
\pgf@x=0.11\pgf@x
\pgf@y=0.15\pgf@y
}
% This is redundant, but makes some things easier:
\savedanchor\southwest{%
\pgfmathsetlength\pgf@x{\pgfshapeminwidth}%
\pgfmathsetlength\pgf@y{\pgfshapeminheight}%
\pgf@x=-0.11\pgf@x
\pgf@y=-0.15\pgf@y
}
% Inherit from rectangle
\inheritanchorborder[from=rectangle]
% Define same anchor a normal rectangle has
\anchor{center}{\pgfpointorigin}
\anchor{north}{\northeast \pgf@x=0pt}
\anchor{east}{\northeast \pgf@y=0pt}
\anchor{south}{\southwest \pgf@x=0pt}
\anchor{west}{\southwest \pgf@y=0pt}
\anchor{north east}{\northeast}
\anchor{north west}{\northeast \pgf@x=-\pgf@x}
\anchor{south west}{\southwest}
\anchor{south east}{\southwest \pgf@x=-\pgf@x}
\anchor{text}{
\pgfpointorigin
\advance\pgf@x by -.5\wd\pgfnodeparttextbox%
\advance\pgf@y by -.5\ht\pgfnodeparttextbox% …Run Code Online (Sandbox Code Playgroud)