小编jel*_*ann的帖子

如何在禁用的字段集中启用一个按钮

我想禁用Fieldset中的所有元素,但在其中启用了几个按钮. 演示:

<fieldset ng-disabled="true">
    <legend>Personalia:</legend>
    Name: <input type="text"><br>
    Email: <input type="text"><br>
    Date of birth: <input type="text">

    <input type="button" value="See More (Enable this!!) " ng-click="ButtonClicked1()" ng-disabled="false"/>
    Somethingelse: <input type="text">
    <input type="button" value="View Details " ng-click="ButtonClicked2()"/> 
</fieldset>
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html javascript html5 angularjs

29
推荐指数
2
解决办法
6537
查看次数

使用OSX上的CMake将项目与GLFW3链接时未定义的符号

我正在按照本指南关于如何使用GLFW3和OSake 10.9.1上的CMake构建项目,我遇到了一些麻烦.当我构建实际项目时,我收到以下错误:

$ make
Scanning dependencies of target Graphics
[100%] Building CXX object CMakeFiles/Graphics.dir/graphics.cpp.o
Linking CXX executable Graphics
Undefined symbols for architecture x86_64:
  "_glBegin", referenced from:
      _main in graphics.cpp.o
  "_glClear", referenced from:
      _main in graphics.cpp.o
  "_glColor3f", referenced from:
      _main in graphics.cpp.o
  "_glEnd", referenced from:
      _main in graphics.cpp.o
  "_glLoadIdentity", referenced from:
      _main in graphics.cpp.o
  "_glMatrixMode", referenced from:
      _main in graphics.cpp.o
  "_glOrtho", referenced from:
      _main in graphics.cpp.o
  "_glRotatef", referenced from:
      _main in graphics.cpp.o
  "_glVertex3f", referenced from:
      _main in graphics.cpp.o
  "_glViewport", …
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macos cmake glfw

5
推荐指数
1
解决办法
2807
查看次数

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