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Unity 游戏在构建后无法运行(MissingMethodException)

Unity 上的游戏可以运行,但当我将其导出到 Android 时,它就停止运行了。当我在终端中构建并运行时,出现以下错误:

2020/10/30 14:09:09.050 20499 20540 Error Unity MissingMethodException: Default constructor not found for type UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[[UnityEngine.AddressableAssets.Initialization.ResourceManagerRuntimeData, Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
2020/10/30 14:09:09.050 20499 20540 Error Unity   at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x00000] in <00000000000000000000000000000000>:0 
2020/10/30 14:09:09.050 20499 20540 Error Unity   at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00000] in <00000000000000000000000000000000>:0 
2020/10/30 14:09:09.050 20499 20540 Error Unity   at UnityEngine.ResourceManagement.Util.LRUCacheAllocationStrategy.New (System.Type type, System.Int32 typeHash) [0x00000] in <00000000000000000000000000000000>:0 
2020/10/30 14:09:09.050 20499 20540 Error Unity   at UnityEngine.ResourceManagement.ResourceManager.CreateOperation[T] (System.Type actualType, System.Int32 typeHash, System.Int32 operationHash, System.Action`1[T] …
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c# unity-game-engine

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