我一直在尽力解决Pacman与墙壁之间的碰撞检测问题,但是我的实现似乎无法正常工作
任何帮助将不胜感激。提前致谢
GamePanel.java
package pacman;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.Toolkit;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import javax.swing.JPanel;
public class GamePanel extends JPanel implements Runnable{
private Thread animator;
private boolean isRunning;
private Map map = new Map();
public GamePanel(){
this.setBackground(Color.BLACK);
this.setDoubleBuffered(true);
addKeyListener(new TAdapter());
setFocusable(true);
}
@Override
public void run() {
isRunning = true;
System.out.println("Is running? "+isRunning);
long startTime, timeDiff, sleepTime;
startTime = System.currentTimeMillis();
while(isRunning){
repaint();
gameUpdate();
timeDiff = System.currentTimeMillis() - startTime;
sleepTime …
Run Code Online (Sandbox Code Playgroud) 我正在使用Canvas/JavaScript设计HTML5游戏.我的目标是创建一个计时器,在你需要射击尽可能多的敌人时,从一定的分钟倒数到零.我一直在忙着寻找有效的计时器,但是一些实现导致了浏览器崩溃的问题(可能是无限循环)或者(timeInSeconds)倒计时的速度变慢了.
这是我最近实现的代码,试图让它工作
function setTimerCountdown(){
timeInSeconds = timeInSeconds - 1;
ctx.fillText(timeInSeconds, 200,180);
}
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我已经有了一个用于更新游戏的setInterval,这里是代码,这段代码位于js文件的底部
var main = function () {
var now = Date.now();
var delta = now - then;
update(delta / 1000);
render();
then = now;
};
// Let's play this game!
reset();
var then = Date.now();
var fps = 60;
setInterval(main, 1000/fps); // Execute as fast as possible
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然后我有额外的代码,如渲染功能,将图片呈现到屏幕和文本,这里是代码
var render = function () {
returnKillsNeeded(stageNum);
ctx.drawImage(startGameImg, 0,0);
ctx.font = "24px Helvetica";
ctx.textAlign = 'center';
ctx.textBaseline = "top";
ctx.fillText("press …
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