我正在开发一个显示平铺地图的iphone应用程序.我目前在UIScrollView中使用CATiledLayer:
MyTiledDelegate *delegate=[[MyTiledDelegate alloc] initWithMapLayer:map];
tileLayer = [CATiledLayer layer];
tileLayer.delegate = delegate;
[scrollView.layer addSublayer:tileLayer];
[tileLayer setNeedsDisplay];
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我编写并设置了自己的委托,它实现了绘图层方法,如下所示:
- (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx{
CGRect rect =CGContextGetClipBoundingBox(ctx);
CGFloat x = fabs(round(rect.origin.x/tileSize));
CGFloat y = fabs(round(rect.origin.y/tileSize));
Tile *tile = [map getTileForMapZoom:z x:x y:y];
CGImageRef img=[tile getRealImage];
CGContextDrawImage(
ctx,
CGRectMake(tile.x*tileSize,tile.y*tileSize, tileSize,tileSize) ,
img);
}//edited for brevity
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在绘制图块后,我对CAtiledLayer的默认行为感到恼火.此外,有时fadein不完整(它停止在90%或95%不透明度).
我如何更改或(最好)删除fadein动画?
我打了speed和duration我的CATiledLayer实例的属性,都无济于事.我没有在tilesLayer上设置任何动画.在[tiledLayer removeAllAnimation]没有任何改变任何东西.
谢谢你的任何指示.