在python中,我可能有一个看起来像这样的类:
class ClientObject(object):
def __init__(self):
connection = None
connected = False
def connect(self):
self.connection = new Connection('server')
self.connected = True
def disconnect(self):
self.connection.close()
self.connection = None
self.connected = False
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我正在尝试做类似生锈的事情.首先,我怀疑这是否是一个生锈的好模式 - 你会用这种方式实现一个连接的客户端类吗?其次,我收到一个错误,我不理解我的实现.
pub struct Client {
seq: int,
connected: bool,
socket: Option<UdpSocket>
}
impl Client {
pub fn connect(&mut self, addr: &SocketAddr) -> ClientConnectionResult {
match self.socket {
Some(_) => self.disconnect(),
None => ()
};
self.socket = match UdpSocket::bind(*addr) {
Ok(s) => Some(s),
Err(e) => return Err(to_client_error(e))
};
self.connected = …Run Code Online (Sandbox Code Playgroud)