在windows下,当容量参数(最后一个参数)设置为比底层文件大时,此F#代码将文件从12个字节扩展到655346个字节.这似乎是扩展内存映射文件最干净的方法.在mono/linux下,它抛出一个ArgumentException:capacity,除非该文件与映射的容量一样长.是否有一种干净的方式来获取单声道扩展文件,或者我必须先预先扩展文件才能映射?
let Main () =
let path = "parts.pash"
let l = 65536L
let mm = MemoryMappedFiles.MemoryMappedFile.CreateFromFile(path,FileMode.OpenOrCreate,"pashmap",l)
()
Main()
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错误信息
未处理的异常信息:System.ArgumentException:容量在System.IO.MemoryMappedFiles.MemoryMappedFile.CreateFromFile(System.String路径,的FileMode模式,System.String MAPNAME,Int64的容量,MemoryMappedFileAccess访问)[0x00000]中:在System.IO.MemoryMappedFiles 0 .MemoryMappedFile.CreateFromFile(System.String路径,的FileMode模式,System.String MAPNAME,Int64的容量)[0x00000]中:0在Program.Main()[0x00000]中:0为$ Program.main @()[0x00000在:0
单声道版本:
[daz@clowder pash]$ mono --version
Mono JIT compiler version 2.10.1 (tarball Mon Apr 4 10:40:52 PDT 2011)
Copyright (C) 2002-2011 Novell, Inc and Contributors. www.mono-project.com
TLS: __thread
SIGSEGV: altstack
Notifications: epoll
Architecture: x86
Disabled: none
Misc: softdebug
LLVM: supported, not enabled.
GC: Included Boehm (with typed GC and Parallel Mark)
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编辑:似乎内存映射的不同底层行为在API中公开,因此您需要将文件自己扩展到正确的长度以进行平台中立
let f …Run Code Online (Sandbox Code Playgroud) 我在F#中创建了一个实现IDisposable接口的类.该类被正确清理,use关键字能够访问Dispose方法.我有第二个用例,我需要显式调用Dispose方法,我无法在下面的示例中.似乎在课堂上没有Dipose方法.
open System
type Foo() = class
do
()
interface IDisposable with
member x.Dispose() =
printfn "Disposing"
end
let test() =
// This usage is ok, and correctly runs Dispose()
use f = new Foo()
let f2 = new Foo()
// The Dispose method isn't available and this code is not valid
// "The field , constructor or member Dispose is not defined."
f2.Dispose()
test()
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