因此,我试图创建一个3维5x3x2向量,使用向量lib并在每个节点中保存数字4.
多数民众赞成在尝试:
vector<vector<vector<int> > > vec (5,vector <int>(3,vector <int>(2,4)));
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对于双维5x8在每个节点中保存int 6,这适用:
vector<vector<int> > vec (5,vector <int>(8,6));
Run Code Online (Sandbox Code Playgroud) 有时,每月至少1次+ - ,当我访问我的网站时,没有选择主题,我得到了很多错误代码.
Notice: Undefined index: highlighted em include() (linha 120 de /var/www/novoportal.faccat.br/htdocs/portal/modules/system/page.tpl.php).
Notice: Undefined index: sidebar_first em include() (linha 132 de /var/www/novoportal.faccat.br/htdocs/portal/modules/system/page.tpl.php).
Notice: Undefined index: sidebar_second em include() (linha 138 de /var/www/novoportal.faccat.br/htdocs/portal/modules/system/page.tpl.php).
Notice: Undefined index: genesis em drupal_theme_initialize() (linha 100 de /var/www/novoportal.faccat.br/htdocs/portal/includes/theme.inc).
Notice: Trying to get property of non-object em _drupal_theme_initialize() (linha 145 de /var/www/novoportal.faccat.br/htdocs/portal/includes/theme.inc).
Notice: Trying to get property of non-object em _theme_load_registry() (linha 321 de /var/www/novoportal.faccat.br/htdocs/portal/includes/theme.inc).
Notice: Undefined index: genesis em theme_get_setting() (linha 1316 de /var/www/novoportal.faccat.br/htdocs/portal/includes/theme.inc).
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我总是需要再次选择主题并清除缓存. …
我试图在SFML 2中使用获得SFML 2中的键输入
while (App.GetEvent(Event))
{
if (App.GetInput().IsKeyDown(sf::Key::Down)) { dir='d'; }
}
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但我不知道如何在SFML 2中做到这一点.
我试图将类型作为参数传递给一个方法,该方法将正确构造对象并将其推送到 unique_ptr 向量,但是创建的对象始终是 Base 对象。使用 emplace_back() 时会发生这种情况,如果我只是实例化对象,同样可以正常工作。
在向量外部构造对象效果很好,但是我不确定如何将指针移动到向量。
body_parts.hpp
#include <vector>
#include <string>
#include <fmt/core.h>
using namespace std;
namespace uhcr {
class body_part
{
public:
string name = "Generic";
template <class T>
void add_body_part()
{
this->body_parts.emplace_back<T*>(new T());
fmt::print("{}\n", this->body_parts.back()->name);
}
private:
vector<unique_ptr<body_part>> body_parts;
};
class torso : public body_part
{
public:
string name = "Torso";
};
}
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字符.hpp
#include <string>
#include "components/body_parts.hpp"
using namespace std;
namespace uhcr {
class character : public body_part
{
public:
string name = "Character";
}; …Run Code Online (Sandbox Code Playgroud)