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我的贝塞尔曲线代码太慢了。我该如何修复它?

我写了这个简单的代码:

public static class Bezier
{
    private static Vector2 GetInterpolatedPoint(Vector2 a, Vector2 b, float t)
    {
        return new Vector2(a.X * (1f - t) + b.X * t, a.Y * (1f - t) + b.Y * t);
    }

    public static Vector2 GetPoint(IList<Vector2> points, float t)
    {
        int initialCount = points.Count;
        Vector2[] buf;
        while (points.Count > 2)
        {
            buf = new Vector2[points.Count-1];
            for (int i = 0; i < points.Count - 1; i++)
            {
                buf[i] = GetInterpolatedPoint(points[i], points[i + 1], t);
            } …
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c# optimization bezier

2
推荐指数
1
解决办法
166
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