你们任何人都可以解释为什么会这样吗?
static void Main()
{
const float xScaleStart = 0.5f;
const float xScaleStop = 4.0f;
const float xScaleInterval = 0.1f;
const float xScaleAmplitude = xScaleStop - xScaleStart;
const float xScaleSizeC = xScaleAmplitude / xScaleInterval;
float xScaleSize = xScaleAmplitude / xScaleInterval;
Console.WriteLine(">const float {0}, (int){1}", xScaleSizeC, (int)xScaleSizeC);
Console.WriteLine("> float {0}, (int){1}", xScaleSize, (int)xScaleSize);
Console.ReadLine();
}
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输出:
>const float 35, (int)34
> float 35, (int)35
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我知道0.1的二进制表示实际上是0.09999990463256835937,虽然为什么这会发生'const float'而不是'float'?这被认为是编译器错误吗?
为了记录,代码编译成:
private static void Main(string[] args)
{
float xScaleSize = 35f;
Console.WriteLine(">const float {0}, (int){1}", …Run Code Online (Sandbox Code Playgroud)