我一直在尝试使用Facial Blendshapes在OpenGL中实现变形目标动画,但是遵循本教程.动画的顶点着色器看起来像这样:
#version 400 core
in vec3 vNeutral;
in vec3 vSmile_L;
in vec3 nNeutral;
in vec3 nSmile_L;
in vec3 vSmile_R;
in vec3 nSmile_R;
uniform float left;
uniform float right;
uniform float top;
uniform float bottom;
uniform float near;
uniform float far;
uniform vec3 cameraPosition;
uniform vec3 lookAtPosition;
uniform vec3 upVector;
uniform vec4 lightPosition;
out vec3 lPos;
out vec3 vPos;
out vec3 vNorm;
uniform vec3 pos;
uniform vec3 size;
uniform mat4 quaternion;
uniform float smile_w;
void main(){
//float smile_l_w …Run Code Online (Sandbox Code Playgroud) 可能重复:
按返回类型重载
为什么我不能声明这样的三个成员函数:
void x(int a);
void x(String a);
int x(String a);
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?
我通过编译以下代码在c ++中尝试默认参数值和函数重载,我对输出感到惊讶:
Line 19: error: call of overloaded 'add()' is ambiguous
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我编译的代码是:
#include <iostream>
using namespace std;
void add(int a=1, int b=1){
cout<<a+b;
}
void add(){
int a =2, b=2;
cout<<a+b;
}
int main(){
add();
return 0;
}
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任何解释为什么它含糊不清?Thx提前.