这段代码几天前可以工作,但没有更改代码,昨天就停止工作了。它maptexelToLinear; no matching overloaded function found在 map_fragment shaderChunk 的第 6 行给出了错误信息:
vec4 texelColor = texture2D( map, vUv );
texelColor = mapTexelToLinear( texelColor ); //here
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有什么改变吗?这仍然是从着色器材料创建标准材料的正确方法吗?与定义,扩展和地图统一?
https://jsfiddle.net/EthanHermsey/c4sea1rg/119/
let texture = new THREE.TextureLoader().load(
document.getElementById( 'blockDiff' ).src
);
// this works fine
/* let mat = new THREE.MeshStandardMaterial( {
map: texture
} ) */
// this does not
let mat = new THREE.ShaderMaterial( {
//custom shaders
// vertexShader: document.getElementById( 'blockVertexShader' ).textContent,
// fragmentShader: document.getElementById( 'blockFragmentShader' ).textContent,
//The …Run Code Online (Sandbox Code Playgroud) three.js ×1