我有一个关于创建SurfaceView并随后从中获取ANativeWindow的问题.
mSurfaceView = new SurfaceView(this);:onCreate()onStart()问的理由:据我所知,当我们失去焦点时,SurfaceView会被破坏(其他东西会掩盖整个屏幕),所以每当我们获得焦点时我们都需要重新创建它(onStart()被执行).或者SurfaceView是否保持休眠状态并可重复使用?
继续,现在我想从上面提到的表面(在本机代码中)创建一个本机窗口.这样做是否合适ANativeWindow* newwindow = ANativeWindow_fromSurface(jniEnv, joSurface):
onSurfaceCreated_native(..., jobject surface)onSurfaceChanged_native(..., jobject surface)询问的原因:onSurfaceChanged似乎总是被调用,onSurfaceCreated因此我们可以选择何时创建本机窗口.一方面,这样做似乎合乎逻辑onSurfaceCreated,但两者jobject surface似乎引用了不同的对象!(通过在onSurfaceCreated中创建一个弱的全局引用以及在onSurfaceChanged中对NULL和surface进行检查来检查,请参阅下面的代码)
onSurfaceCreated_native(JNIEnv env, ... ,jobject surface) {
myWeakObjectGlobal = env->NewWeakGlobalRef(surface);
}
onSurfaceChanged_native(JNIEnv env, ... ,jobject surface) {
if (env->IsSameObject(surface, myWeakObjectGlobal)) {
LOGW("onSurfaceChanged_native: new surface is SAME as old surface");
} else {
LOGW("onSurfaceChanged_native: new surface is DIFFERENT as old surface");
}
if (env->IsSameObject(NULL, myWeakObjectGlobal)) {
LOGW(" furthermore, old surface is …Run Code Online (Sandbox Code Playgroud)