小编Mar*_*M91的帖子

starsGeometry[0].setAttribute 不是函数

尝试复制此站点上存在的 Three.js 地球仪:

https://trijs.org/examples/misc_controls_fly.html

当我启动代码时出现错误:

starsGeometry[0].setAttribute 不是一个函数,前几天我一直被这样的问题困扰,我很想解决这个问题

我的初始化是这样的:

function init() {
  camera = new THREE.PerspectiveCamera(25, SCREEN_WIDTH / SCREEN_HEIGHT, 50, 
                                       1e7);
  camera.position.z = radius * 5;

  scene = new THREE.Scene();
  scene.fog = new THREE.FogExp2( 0x000000, 0.00000025 );

  dirLight = new THREE.DirectionalLight(0xffffff);
  dirLight.position.set(-1, 0, 1).normalize();
  scene.add(dirLight);

  var materialNormalMap = new THREE.MeshPhongMaterial({
    specular: 0x333333,
    shininess: 15,
    map: textureLoader.load( "textures/planets/earth_atmos_2048.jpg" ),
    specularMap: textureLoader.load( "textures/planets/earth_specular_2048.jpg" ),
    normalMap: textureLoader.load( "textures/planets/earth_normal_2048.jpg" ),
    normalScale: new THREE.Vector2( 0.85, 0.85 )
  } );

  //planet

  geometry = new THREE.SphereBufferGeometry(radius, 100, 50); …
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