我正在尝试使用姿势估计坐标来对 Three.js 中的装配模型进行动画处理 我正在使用的姿势估计技术提供了视频源中人物的实时 x、y、z 坐标,我正在尝试使用这些坐标相应地移动 3D 模型。我使用下面的代码(其中一些代码是我在相关问题的答案中找到的)作为起点......
let camera, scene, renderer, clock, rightArm;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.01, 10);
camera.position.set(2, 2, -2);
clock = new THREE.Clock();
scene = new THREE.Scene();
scene.background = new THREE.Color(0xffffff);
const light = new THREE.HemisphereLight(0xbbbbff, 0x444422);
light.position.set(0, 1, 0);
scene.add(light);
// model
const loader = new THREE.GLTFLoader();
loader.load('https://threejs.org/examples/models/gltf/Soldier.glb', function(gltf) {
const model = gltf.scene;
rightArm = model.getObjectByName('mixamorigRightArm');
scene.add(model);
});
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setPixelRatio(window.devicePixelRatio); …Run Code Online (Sandbox Code Playgroud)我正在使用 Angular Material tabs 组件。直接使用官方文档中的示例...
<mat-tab-group>
<mat-tab label="First"> Content 1 </mat-tab>
<mat-tab label="Second"> Content 2 </mat-tab>
<mat-tab label="Third"> Content 3 </mat-tab>
</mat-tab-group>Run Code Online (Sandbox Code Playgroud)
一切正常,只是标签中的字体大小比我想要的要小,而且我似乎无法弄清楚如何使它变大。我在 CSS 中尝试了多种方法,但显然我遗漏了一些东西。如果有人可以提供帮助,将不胜感激。
在 Angular 12 中工作,当我尝试在另一个方法中调用一个方法时遇到错误。这是我正在处理的内容的抽象(在 TypeScript 中就像在 Angular 中一样)
export class SomeClass {
testvariable
onTaskCompleted(results) {
if (!results) {
return;
} else {
//The line below works
console.log(results);
//The line below throws and error
this.drawSomething(results)
//In fact any reference to something outside of this function throws an error
this.testvariable = results
}
}
//The unique thing about OnTaskCompleted is that it is also used as a callback handler by a 3rd party library which is throwing the error
//It is called …Run Code Online (Sandbox Code Playgroud)angular ×2
animation ×1
css ×1
javascript ×1
mediapipe ×1
rotation ×1
three.js ×1
typescript ×1