我有一个资源加载和缓存单例定义如下:
class AssetLoader {
fileprivate var rootNodes = Dictionary<String, SCNNode>()
static let sharedInstance = AssetLoader()
fileprivate init() {
}
func rootNode(_ named: String) -> SCNNode {
if self.rootNodes[named] != nil {
return self.rootNodes[named]!.clone()
} else {
let scene = SCNScene(named: "art.scnassets/\(named).scn")
self.rootNodes[named] = scene!.rootNode
return self.rootNodes[named]!.clone()
}
}
}
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我用它来让我的场景建设更快.我正在从扩展创建资产:
extension CAAnimation {
class func animationWithScene(named: String) -> CAAnimation? {
unowned let rootNode = AssetLoader.sharedInstance.rootNode(named)
var animation: CAAnimation?
rootNode.enumerateChildNodes({ (child, stop) in
if child.animationKeys.count > 0 {
animation = child.animation(forKey: …Run Code Online (Sandbox Code Playgroud)