我正在尝试在多个音频文件播放项目中使用AKSamplerMetronome作为主时钟。我希望AKPlayers与Metronome的悲观同步开始。将AKPlayer和AKSamplerMetronome混合为AudioKit.output成功,但是,我正在努力将AKPlayer.start与AKSamplerMetronome.beatTime连接(或其他我尚未弄清的东西),因此播放从节拍器的同步降落开始(并重复每次节拍器击倒的时间)。这是我写的:
class ViewController: UIViewController {
let metronome = AKSamplerMetronome()
let player = AKPlayer(audioFile: try! AKAudioFile(readFileName: "loop.wav"))
let mixer = AKMixer()
func startAudioEngine() {
do {
try AudioKit.start()
} catch {
print(error)
fatalError()
}
}
func makeConnections() {
player >>> mixer
metronome >>> mixer
AudioKit.output = mixer
}
func startMetronome() {
metronome.tempo = 120.0
metronome.beatVolume = 1.0
metronome.play()
}
func preparePlayer() {
player.isLooping = true
player.buffering = .always
player.prepare()
// I wanted AKPlayer to be repeated based on Metronome's downbeat.
} …Run Code Online (Sandbox Code Playgroud) 我正在尝试使用 AudioKit 的 AKPlayer 同步播放 4 个 mp3 文件,并且非常成功。不过,作为我的 Swift 研究的一部分,我想使用数组(或我还没有学到的东西)来简化我的代码,因为我觉得我的代码中有一些多余的东西,只是简单地复制了四次播放器代码。下面是我写的代码:
let file1 = try? AKAudioFile(readFileName: "mixing_1_vocal.mp3")
let file2 = try? AKAudioFile(readFileName: "mixing_2_drums.mp3")
let file3 = try? AKAudioFile(readFileName: "mixing_3_synth.mp3")
let file4 = try? AKAudioFile(readFileName: "mixing_4_bass.mp3")
let player1 = AKPlayer(audioFile: file1!)
let player2 = AKPlayer(audioFile: file2!)
let player3 = AKPlayer(audioFile: file3!)
let player4 = AKPlayer(audioFile: file4!)
let startTime = AVAudioTime.now() + 0.25
let mixer = AKMixer()
player1 >>> mixer
player2 >>> mixer
player3 >>> mixer
player4 >>> mixer
player1.isLooping = true …Run Code Online (Sandbox Code Playgroud)