我试图为我的应用程序动态创建优惠券.我有一个PHP服务器来创建它们.但我不知道他们为什么不在存折上工作.
如果我从终端创建传球它工作正常.但在PHP中使用PHP-PKPass.
我在PHP下面留下了代码,它在我的计算机中出现了通行证,但它没有添加到存折中(如果我通过电子邮件发送)
我100%确定passTypeIdentifier,teamIdentifier,Certificate和WWDR 100%正确
注意:所有图像都存在
<?php
include ("conexion.php");
require('passpk/PKPass.php');
if (isset($_GET['cupon']) and $_GET['cupon'] != '' and $_GET['cupon'] > 0) {
$cuponID = $_GET['cupon'];
$pass = new PKPass\PKPass();
$pass->setCertificate('./Certificate.p12'); // 2. Set the path to your Pass Certificate (.p12 file)
$pass->setCertificatePassword('*******'); // 2. Set password for certificate
$pass->setWWDRcertPath('./WWDR.pem'); // 3. Set the path to your WWDR Intermediate certificate (.pem file)
// Top-Level Keys http://developer.apple.com/library/ios/#documentation/userexperience/Reference/PassKit_Bundle/Chapters/TopLevel.html
$standardKeys = array(
'description' => 'Store',
'formatVersion' => 1,
'organizationName' => 'Store',
'passTypeIdentifier' => 'pass.store.store', // …Run Code Online (Sandbox Code Playgroud) 我用cocos2d 2.0 BETA 2.0创建了一款游戏[最新版本].我需要在其他课程中添加一个操纵杆.所以我在第二节课中称之为"CCTouchDispatcher".但我不能这样打电话:
[[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES];
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所以我做了这个:
_tocuhDispatcher = [[CCTouchDispatcher alloc] init];
[_tocuhDispatcher addTargetedDelegate:self priority:0 swallowsTouches:YES];
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但仍然无法检测到触动.如果我启用HelloWorldLayer中的触摸,我可以移动我的对象,但操纵杆不起作用
我能做什么?
我正在尝试用Cocos 2D和Box 2D制作游戏
但是当我试图放一个"setAsEdge"时,它只是说我的功能不存在
我的代码:
// Define the ground body.
b2BodyDef groundBodyDef;
groundBodyDef.position.Set(0, 0); // bottom-left corner
// Call the body factory which allocates memory for the ground body
// from a pool and creates the ground box shape (also from a pool).
// The body is also added to the world.
groundBody = world->CreateBody(&groundBodyDef);
// Define the ground box shape.
b2PolygonShape groundBox;
// bottom
groundBox.SetAsEdge(b2Vec2(0,FLOOR_HEIGTH/PTM_RATIO), b2Vec2(screenSize.width*2.0f/PTM_RATIO,FLOOR_HEIGTH/PTM_RATIO));
groundBody->CreateFixture(&groundBox,0);
// top
groundBox.SetAsEdge(b2Vec2(0,screenSize.height/PTM_RATIO), b2Vec2(screenSize.width*2.0f/PTM_RATIO,screenSize.height/PTM_RATIO));
groundBody->CreateFixture(&groundBox,0);
// left
groundBox.SetAsEdge(b2Vec2(0,screenSize.height/PTM_RATIO), b2Vec2(0,0));
groundBody->CreateFixture(&groundBox,0);
// right …Run Code Online (Sandbox Code Playgroud)