我有音频文件.我对它做了一些影响
let pitchshifter = AKPitchShifter(self.audioPlayer)
pitchshifter.shift = 10
AudioKit.output = pitchshifter
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如果我在应用程序中播放它,它可以工作,但我想将其保存为新文件,以便稍后将其用作avasset.如何实施?
我尝试使用AKNodeRecorder,但这会产生空音轨:
let url = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!.appendingPathComponent("recorded")
let format = AVAudioFormat(commonFormat: .pcmFormatFloat64, sampleRate: 44100, channels: 2, interleaved: false)!
let tape = try! AKAudioFile(forWriting: url, settings: format.settings)
let mixer = AKMixer(self.audioPlayer!, pitchshifter)
AudioKit.output = mixer
self.recorder = try! AKNodeRecorder(node: mixer, file: tape)
try? AudioKit.start()
self.audioPlayer?.play()
self.audioPlayer?.completionHandler = {
self.recorder?.stop()
self.selectedAudioURL = tape.url
}
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我也尝试了renderToFile方法 - 它也没有工作,我得到了这个错误
let url = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!.appendingPathComponent("recorded.m4a")
let format = AVAudioFormat(commonFormat: …Run Code Online (Sandbox Code Playgroud) 我想录制音频文件并通过应用一些效果来保存它。录音没问题,播放带有效果的音频也没问题。问题是当我尝试离线保存此类音频时,它会生成空的音频文件。这是我的代码:
let effect = AVAudioUnitTimePitch()
effect.pitch = -300
self.addSomeEffect(effect)
func addSomeEffect(_ effect: AVAudioUnit) {
try? AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayAndRecord, with: .defaultToSpeaker)
let format = self.audioFile.processingFormat
self.audioEngine.stop()
self.audioEngine.reset()
self.audioEngine = AVAudioEngine()
let audioPlayerNode = AVAudioPlayerNode()
self.audioEngine.attach(audioPlayerNode)
self.audioEngine.attach(effect)
self.audioEngine.connect(audioPlayerNode, to: self.audioEngine.mainMixerNode, format: format)
self.audioEngine.connect(effect, to: self.audioEngine.mainMixerNode, format: format)
audioPlayerNode.scheduleFile(self.audioFile, at: nil)
do {
let maxNumberOfFrames: AVAudioFrameCount = 8096
try self.audioEngine.enableManualRenderingMode(.offline,
format: format,
maximumFrameCount: maxNumberOfFrames)
} catch {
fatalError()
}
do {
try audioEngine.start()
audioPlayerNode.play()
} catch {
}
let outputFile: AVAudioFile
do {
let url …Run Code Online (Sandbox Code Playgroud)