在我的应用程序中,我使用CABasicAnimation进行动画制作.我想动态更改动画的速度,所以我添加了一个滑块来改变速度.以下是我的动画代码.但是我无法改变速度,当我改变速度值时没有任何反应.
CABasicAnimation * a = [CABasicAnimation animationWithKeyPath:@"position"];
[a setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]];
CGPoint startPt = CGPointMake(self.view.bounds.size.width + displayLabel.bounds.size.width / 2,
displayLabel.frame.origin.y);
CGPoint endPt = CGPointMake(displayLabel.bounds.size.width / -2, displayLabel.frame.origin.y);
[a setFromValue:[NSValue valueWithCGPoint:startPt]];
[a setToValue:[NSValue valueWithCGPoint:endPt]];
[a setAutoreverses:NO];
[a setDuration:speeds];
[a setRepeatCount:HUGE_VAL];
[displayLabel.layer addAnimation:a forKey:@"rotationAnimation"];
- (IBAction)speedSlider:(id)sender {
speeds = slider.value;
}
Run Code Online (Sandbox Code Playgroud) 如何使用旋转手势NSUndoManager来旋转UIImageView?这是我的旋转代码。
- (void)handleRotate:(UIRotationGestureRecognizer *)recognizer
{
if (recognizer.state == UIGestureRecognizerStateBegan) {
prevRotation = 0.0;
}
float thisRotate = recognizer.rotation - prevRotation;
prevRotation = recognizer.rotation;
recognizer.view.transform = CGAffineTransformRotate(recognizer.view.transform, thisRotate);
CGPoint lastpoint = point;
}
Run Code Online (Sandbox Code Playgroud) 我正在使用apple提供的示例代码aurio touch绘制光谱图.现在我想比较iOS中的两个频谱图,看它们是否相同.是否可以使用Accelerate框架比较两个光谱图?
如果有可能,有人知道如何比较两个光谱图吗?如果没有,是否有任何其他算法或库可以在iOS中用于比较频谱图?
signal-processing objective-c spectrogram ios accelerate-framework
是否有任何文档说当Appstore上的应用程序更新时,Appstore本身会向用户发送有关更新的推送通知?
我正在使用UIBezierPath在iPad应用程序中进行免费手绘.我想为这个UIBezierPath应用橡皮擦.但我想只通过这条路径擦除绘图.我不能使用路径颜色作为背景颜色,因为我在背景上有其他元素.有谁能够帮我.以下是我的免费手绘图代码.
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
self.backgroundColor = [UIColor clearColor];
self.opaque = NO;
lineWidths = 10;
brushPattern = [UIColor greenColor];
pathArray = [[NSMutableArray alloc]init];
bufferArray = [[NSMutableArray alloc]init];
self.multipleTouchEnabled = NO;
}
return self;
}
- (void)drawRect:(CGRect)rect
{
for (NSMutableDictionary *dictionary in pathArray) {
UIBezierPath *_path = [dictionary objectForKey:@"Path"];
UIColor *_colors = [dictionary objectForKey:@"Colors"];
[_colors setStroke];
_path.lineCapStyle = kCGLineCapRound;
[_path stroke];
}
}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
myPath=[[UIBezierPath alloc]init];
myPath.lineWidth=lineWidths;
CGPoint touchPoint = [[touches …Run Code Online (Sandbox Code Playgroud) 如何在每天下午5点重复UILocalNotification?以下是我设置自定义时间的代码.但我想每天通过自定义通知用户,或者可能是静态时间.我正在使用iOS 6.
-(void)scheduleNotification{
NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init];
[dateFormatter setDateFormat:@"h:mm a"];
NSDate *dateFromString = [[NSDate alloc] init];
dateFromString = [dateFormatter dateFromString:timeStr];
UILocalNotification *localNotif = [[UILocalNotification alloc] init];
if (localNotif == nil)
return;
localNotif.fireDate = dateFromString;
localNotif.repeatInterval = kCFCalendarUnitDay;
localNotif.timeZone = [NSTimeZone defaultTimeZone];
// Notification details
localNotif.alertBody = @"Reminder is set";
// Set the action button
localNotif.alertAction = @"Ok";
localNotif.soundName = UILocalNotificationDefaultSoundName;
localNotif.applicationIconBadgeNumber = 1;
// Specify custom data for the notification
NSDictionary *infoDict = [NSDictionary dictionaryWithObjectsAndKeys:@"Local Push received while …Run Code Online (Sandbox Code Playgroud) 如何在uitextview上添加边界,超出其范围.我可以给边界的位置或我必须添加自定义边框并给它的位置.任何帮助将不胜感激.
怎样绘制UIBezierPath的UIImageView?我尝试过以下代码,但是当UIImageView's图像出现时,nil我只能看到路径,当我添加图像时,此路径与UIImageView's图像重叠.我想绘制UIImageVIew's图像上方的路径.
我有一个UIImageView有一个箭头的图像.当用户点击UIView时,此箭头应指向水龙头维持其位置的方向,它应该只是改变变换.我已经实现了以下代码.但它没有按预期工作.我添加了截图.在此屏幕截图中,当我触摸左上角时,箭头方向应该如图所示.但是没有发生这种情况.
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
UITouch *touch=[[event allTouches]anyObject];
touchedPoint= [touch locationInView:touch.view];
imageViews.transform = CGAffineTransformMakeRotation(DEGREES_TO_RADIANS(rangle11));
previousTouchedPoint = touchedPoint ;
}
- (CGFloat) pointPairToBearingDegrees:(CGPoint)startingPoint secondPoint:(CGPoint) endingPoint
{
CGPoint originPoint = CGPointMake(endingPoint.x - startingPoint.x, endingPoint.y - startingPoint.y); // get origin point to origin by subtracting end from start
float bearingRadians = atan2f(originPoint.y, originPoint.x); // get bearing in radians
float bearingDegrees = bearingRadians * (180.0 / M_PI); // convert to degrees
bearingDegrees = (bearingDegrees > 0.0 ? bearingDegrees : (360.0 + bearingDegrees)); // correct …Run Code Online (Sandbox Code Playgroud) 我正在使用CGContext在UIImageView上绘制自由的手线.但是当我使用时
UIGraphicsBeginImageContext(self.frame.size);
CGContextRef context = UIGraphicsGetCurrentContext();
Run Code Online (Sandbox Code Playgroud)
使用imageView的大小在Imageview中绘制图像,以便将原始图像大小调整为imageView的大小.而且我必须将图像大小调整为原始大小,同时这样做会失去其质量.如何在imageView上直接在图像上绘图?此外,我必须使用imageview来适应视图中的图像,以便我可以在其上绘制线条.请帮忙 !!!
ios ×10
objective-c ×8
cocoa-touch ×7
ipad ×3
iphone ×3
uiimageview ×3
uibezierpath ×2
app-store ×1
cgcontext ×1
spectrogram ×1
transform ×1
uitextview ×1