为什么我的键盘会推高我的视图?这是代码:
import SwiftUI
struct ContentView : View {
@State var searchText = ""
@State var pressedFirstButton = false
@State var pressedSecondButton = true
@State var pressedThirdButton = false
var body : some View {
NavigationView {
VStack {
if pressedSecondButton == true {
Form {
SearchBar(testo: $searchText)
.padding(.horizontal, -10)
Text("ForEach")
}
}
HStack {
Spacer()
buttonFirst
Spacer()
buttonSecond
Spacer()
buttonThird
Spacer()
}
}.navigationBarTitle("Search")
}
}
var buttonFirst : some View {
Button(action: {
self.pressedFirstButton = true
self.pressedSecondButton = false
self.pressedThirdButton …Run Code Online (Sandbox Code Playgroud) 如何制作一个表单,其中元素根据其首字母自动分为几个部分,并在右侧添加字母跳线以显示以所选字母开头的元素(就像联系人应用程序一样)?
\n我还注意到一件奇怪的事情,我不知道如何重新创建:并非所有字母都显示出来,其中一些显示为“\xe2\x80\xa2”。但是,当您点击它们时,它们无论如何都会带您到相应的字母。我尝试在 ZStack 中使用 ScrollView(.vertical) 并将 .scrollTo(selection) 添加到按钮的操作中,但是 1) 它没有滚动到我想要的选择 2) 当我点击“\xe2 \x80\xa2",就好像我正在点击所有它们,因为它们都做了点击动画 3) 我无法按照我想要的方式划分列表。\n我有这个:
\nimport SwiftUI\n\nstruct ContentView: View {\n\nlet alphabet = ["A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W", "X","Y", "Z"]\nlet values = ["Avalue", "Bvalue", "Cvalue", "Dvalue"]\n\nvar body: some View {\n ScrollViewReader{ scrollviewr in\n ZStack {\n ScrollView(.vertical) {\n VStack {\n ForEach(alphabet, id: \\.self) { letters in\n Button(letters){\n withAnimation {\n scrollviewr.scrollTo(letters)\n }\n }\n }\n }\n }.offset(x: 180, y: 120)\n\n VStack {\n \n ForEach(values, id: \\.self){ vals in\n Text(vals).id(vals)\n }\n }\n }\n }\n }\n}\nRun Code Online (Sandbox Code Playgroud)\n但我想要这样的: …
我有一个图像,我希望它在 y 轴上旋转,并在按下按钮时移向视图的底部。我尝试使用 .onChange,但出现错误“调用 'animation' 的结果未使用”,我理解其中的含义,但我既不明白它为什么会出现,也不明白如何解决它。
这是我的代码:
import SwiftUI
struct ContentView : View {
@State var animateCoin = false
@Environment(\.colorScheme) var colorScheme
var body: some View {
Rectangle()
.foregroundColor(colorScheme == .dark ? .white : .black)
.frame(width: 150, height: 150, alignment: .center)
.offset(y: -60)
.mask(Image("Coin") //That's the name of the Image I have in the assets
.resizable()
.onChange(of: animateCoin, perform: { value in
self.animation(.easeIn) //I put .easeIn just as an example, because the .rotation3DEffect gives me a red warning
}))
Button(action: …Run Code Online (Sandbox Code Playgroud)