当我偶然发现这种奇怪的性能下降时,我正在玩一个简单的“游戏”来测试面向数据设计的不同方面。
我有这个结构来存储游戏船舶的数据:
constexpr int MAX_ENEMY_SHIPS = 4000000;
struct Ships
{
int32_t count;
v2 pos[MAX_ENEMY_SHIPS];
ShipMovement movements[MAX_ENEMY_SHIPS];
ShipDrawing drawings[MAX_ENEMY_SHIPS];
//ShipOtherData other[MAX_ENEMY_SHIPS];
void Add(Ship ship)
{
pos[count] = ship.pos;
movements[count] = { ship.dir, ship.speed };
drawings[count] = { ship.size, ship.color };
//other[count] = { ship.a, ship.b, ship.c, ship.d };
count++;
}
};
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然后我有一个函数来更新运动数据:
void MoveShips(v2* positions, ShipMovement* movements, int count)
{
ScopeBenchmark bench("Move Ships");
for(int i = 0; i < count; ++i)
{
positions[i] = positions[i] + (movements[i].dir * movements[i].speed);
}
} …Run Code Online (Sandbox Code Playgroud)