我正在开发一个应用程序,它需要尽可能多地捕获帧缓冲区.我已经想出如何强制iPhone以60 fps的速度捕获但是
- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection
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方法每秒只被调用15次,这意味着iPhone将捕获输出降级为15 fps.
有人遇到过这样的问题吗?是否有可能提高捕获帧率?
更新我的代码:
camera = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
if([camera isTorchModeSupported:AVCaptureTorchModeOn]) {
[camera lockForConfiguration:nil];
camera.torchMode=AVCaptureTorchModeOn;
[camera unlockForConfiguration];
}
[self configureCameraForHighestFrameRate:camera];
// Create a AVCaptureInput with the camera device
NSError *error=nil;
AVCaptureInput* cameraInput = [[AVCaptureDeviceInput alloc] initWithDevice:camera error:&error];
if (cameraInput == nil) {
NSLog(@"Error to create camera capture:%@",error);
}
// Set the output
AVCaptureVideoDataOutput* videoOutput = [[AVCaptureVideoDataOutput alloc] init];
// create a queue to run the capture on
dispatch_queue_t captureQueue=dispatch_queue_create("captureQueue", NULL);
// setup …
Run Code Online (Sandbox Code Playgroud) 我有一个ogg vorbis文件,我必须用它做两个操作:
如何在C#中实现这两个操作?
我有一个非常大的文件,我需要以小块读取它,然后处理每个部分.我正在使用MapViewOfFile函数来映射内存中的一块,但在读完第一部分后我无法读取第二部分.当我试图映射它时它会抛出.
char *tmp_buffer = new char[bufferSize];
LPCWSTR input = L"input";
OFSTRUCT tOfStr;
tOfStr.cBytes = sizeof tOfStr;
HANDLE inputFile = (HANDLE)OpenFile(inputFileName, &tOfStr, OF_READ);
HANDLE fileMap = CreateFileMapping(inputFile, NULL, PAGE_READONLY, 0, 0, input);
while (offset < fileSize)
{
long k = 0;
bool cutted = false;
offset -= tempBufferSize;
if (fileSize - offset <= bufferSize)
{
bufferSize = fileSize - offset;
}
char *buffer = new char[bufferSize + tempBufferSize];
for(int i = 0; i < tempBufferSize; i++)
{
buffer[i] = tempBuffer[i];
} …
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