小编eag*_*gle的帖子

如何使用jQuery检测单击哪个按钮

如何使用jQuery检测单击哪个按钮

<div id="dBlock">
 <div id="dCalc">
  <input id="firstNumber" type="text" maxlength="3" />
  <input id="secondNumber" type="text" maxlength="3" />
  <input id="btn1" type="button" value="Add" />
  <input id="btn2" type="button" value="Subtract" />
  <input id="btn3" type="button" value="Multiply" />
  <input id="btn4" type="button" value="Divide" />
 </div>
</div>
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注意:上面的"dCalc"块动态添加...

html jquery

16
推荐指数
2
解决办法
5万
查看次数

Firebase 功能:无法创建或更新 Cloud Run 服务,容器运行状况检查失败

我收到deploy这个错误

i  functions: creating Node.js 18 (2nd Gen) function addCourseData(us-central1)...
Could not create or update Cloud Run service addcoursedata, Container Healthcheck failed. Revision 'addcoursedata-00001-cup' is not ready and cannot serve traffic. The user-provided container failed to start and listen on the port defined provided by the PORT=8080 environment variable. Logs for this revision might contain more information.

Logs URL: https://console.cloud.google.com/logs/viewer?project=PROJECT_ID&resource=cloud_run_revision/service_name/addcoursedata/revision_name/addcoursedata-00001-cup&advancedFilter=resource.type%3D%22cloud_run_revision%22%0Aresource.labels.service_name%3D%22addcoursedata%22%0Aresource.labels.revision_name%3D%22addcoursedata-00001-cup%22
For more troubleshooting guidance, see https://cloud.google.com/run/docs/troubleshooting#container-failed-to-start

Functions deploy had errors with the following functions:
        addCourseData(us-central1)
i  functions: cleaning …
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firebase google-cloud-functions

7
推荐指数
1
解决办法
2568
查看次数

UITapGestureRecognizer不会在以编程方式创建的UIImageView上触发

我正在使用XCode 4.5.1.

<UIGestureRecognizerDelegate>在.h文件和.m文件的开头添加了

@interface FirstViewController ()

@property (nonatomic, strong) UIImageView *img1;

@end
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然后viewDidLoad,以UIImageView编程方式创建

self.img1 = [[UIImageView alloc] initWithFrame:CGRectMake(50, -30, 44, 44)];
[self.img1 setImage:[UIImage imageNamed:@"image1.png"]];
[self.img1 setAlpha:0.8];
[self.img1 setHidden:NO];
[self.img1 setUserInteractionEnabled:YES];
[self.img1 setTag:901];
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然后

UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(guessTapObject:)];
tap.numberOfTapsRequired = 1;
tap.numberOfTouchesRequired = 1;
tap.delegate = self;

[self.img1 addGestureRecognizer:tap];

[self.view addSubview:self.img1];
[self.view bringSubviewToFront:self.img1];
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最后

- (void)guessTapObject:(UITapGestureRecognizer *) gesture
{
    // guessing the image
    UIImageView *tapImageView = (UIImageView*) gesture.view;
    NSLog(@"Gesture Tag: %d", tapImageView.tag); …
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iphone uiimageview ios uitapgesturerecognizer xcode4.5

3
推荐指数
1
解决办法
4225
查看次数

将图像从 Stream/StreamReader 加载到图像或 RawImage 组件

我正在使用 AWS Unity (v3.3.50.0):从https://aws.amazon.com/mobile/sdk/下载的 S3 SDK (AWSSDK.S3.3.3.5.4.unitypackage) 。我的 Unity 版本是 5.5.1。

我想下载一个放在 S3 存储桶上的图像,存储桶已配置并且可以下载。我将字符串视为响应数据。

但我无法在 S3 示例 GetObject() 函数中将返回的 StreamReader 转换为 UnityEngine.UI.Image.sprite 或 UnityEngine.UI.RawImage.texture。

private void GetObject()
{
    ResultText.text = string.Format("fetching {0} from bucket {1}", SampleFileName, S3BucketName);
    Client.GetObjectAsync(S3BucketName, SampleFileName, (responseObj) =>
        {
            string data = null;
            var response = responseObj.Response;
            if (response.ResponseStream != null)
            {
                using (StreamReader reader = new StreamReader(response.ResponseStream))
                {
                    data = reader.ReadToEnd();
                }

                ResultText.text += "\n";
                ResultText.text += data;
            }
            Debug.Log("GetObject: " + data);
        }); …
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c# amazon-s3 streamreader unity-game-engine aws-sdk

3
推荐指数
1
解决办法
7159
查看次数