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统一的 Firebase 远程配置仅获取默认值而不是真实值

我正在尝试将 Firebase 远程配置实施到统一项目中。

这是唯一正在运行的脚本:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Firebase;
using Firebase.RemoteConfig;
using System;
using System.Threading.Tasks;

public class FirebaseAlt : MonoBehaviour
{
    private  DependencyStatus dependencyStatus = DependencyStatus.UnavailableOther;

    void Awake()
    {
        FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => {
            dependencyStatus = task.Result;
            if (dependencyStatus == DependencyStatus.Available)
            {
                 InitializeFirebase();
            }
            else
            {
                 Debug.LogError("Could not resolve all Firebase dependencies: " + dependencyStatus);
            }
         });
     }

     // Initialize remote config, and set the default values.
     void InitializeFirebase()
     {
          FetchData();
     }

     // Start a fetch request.
     public void …
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c# unity-game-engine firebase unity5 firebase-remote-config

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