我正在尝试设置一个看起来像我自己的项目的测试项目,只是为了让事情先行,它看起来像这样:
/MainProject/inc/main.h
/MainProject/src/main.cpp
/LibProject/inc/test.h
/LibProject/src/test.cpp
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我找到了一些教程,但是当我有inc和src文件夹时,我无法找到如何设置它?CMakeLists.txt文件看起来如何?我会在每个项目文件夹中有一个/,一个吗?好像我不需要在inc和src文件夹中有一个?
我正在为我的项目设置cmake,我已经为它设置了一个测试项目.当它生成我的visual studio 2010项目时,我想把它作为我之前的项目.
当我在windows上构建时,如何在构建Linux时排除某些文件?就像我有WindowWin.cpp和WindowLinux.cpp一样.
我已经尝试了你的吸气但不能让它起作用:
#LibProject/src
FILE(GLOB test0_headers $CMakeTest_SOURCE_DIR/LibProject/inc/test.h)
source_group(include0 FILES ${test0_headers})
FILE(GLOB test0_source ${CMakeTest_SOURCE_DIR}/LibProject/src/test.cpp)
source_group(source0 FILES ${test0_source})
FILE(GLOB test1_headers $CMakeTest_SOURCE_DIR/LibProject/inc/test1.h)
source_group(include1 FILES ${test1_headers})
FILE(GLOB test1_source ${CMakeTest_SOURCE_DIR}/LibProject/src/test1.cpp)
source_group(source1 FILES ${test1_source})
include_directories(${test0_headers} ${test1_headers})
add_library(LibProject ${test0_headers} ${test1_headers} ${test0_source} ${test
1_source})
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我现在有点工作..只是我想要源组中的头文件和源文件的子文件夹.
set(test_source0 ${CMakeTest_SOURCE_DIR}/LibProject/inc/test.h ${CMakeTest_SOURCE_DIR}/LibProject/src/test.cpp)
source_group(TEST FILES ${test_source0})
set(test_source1 ${CMakeTest_SOURCE_DIR}/LibProject/inc/test2.h ${CMakeTest_SOURCE_DIR}/LibProject/src/test2.cpp)
source_group(TEST2 FILES ${test_source1})
include_directories(${CMakeTest_SOURCE_DIR}/LibProject/inc)
add_library(LibProject ${test_source0} ${test_source1})
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继承人我的解决方案:)
set(test_header
${CMakeTest_SOURCE_DIR}/LibProject/inc/test.h)
set(test_source
${CMakeTest_SOURCE_DIR}/LibProject/src/test.cpp)
source_group(TEST\\Headers FILES ${test_header})
source_group(TEST\\Source FILES ${test_source})
set(test2_header
${CMakeTest_SOURCE_DIR}/LibProject/inc/test2.h)
set(test2_source
${CMakeTest_SOURCE_DIR}/LibProject/src/test2.cpp)
source_group(TEST2\\Headers FILES …Run Code Online (Sandbox Code Playgroud) 我正在设置我的视觉工作室项目以使用CMake,但我有两个问题我还没有解决.
1如何为Release设置预处理器定义,为Debug设置另一个预处理器定义?
2我有一个带有opengl和directx的项目,所以对于DebugOpenGL和ReleaseOpenGL,我想从buld中排除所有directx cpp/h文件.使用DebugDirectX和ReleaseDirectx排除opengl文件.我该如何设置?
编辑:
到目前为止,我得到的是1.
cmake_minimum_required(VERSION 2.8)
project(TEngine)
if(CMAKE_CONFIGURATION_TYPES AND MSVC)
#DebugOpenGL flags
set(CMAKE_CXX_FLAGS_DEBUGOPENGL "/D_DEBUG /MDd /Zi /Ob0 /Od /RTC1" CACHE STRING "Flags used by the C++ compiler during maintainer builds." FORCE)
set(CMAKE_C_FLAGS_DEBUGOPENGL "/D_DEBUG /MDd /Zi /Ob0 /Od /RTC1" CACHE STRING "Flags used by the C compiler during maintainer builds." FORCE)
set(CMAKE_EXE_LINKER_FLAGS_DEBUGOPENGL "/debug /INCREMENTAL" CACHE STRING "Flags used for linking binaries during maintainer builds." FORCE )
set(CMAKE_SHARED_LINKER_FLAGS_DEBUGOPENGL "/debug /INCREMENTAL" CACHE STRING "Flags used by the shared libraries linker during …Run Code Online (Sandbox Code Playgroud) 我对矢量查找与地图查找感到好奇并为它编写了一个小测试程序..它看起来像矢量总是比我使用它的方式更快..我还应该考虑其他什么吗?测试是否有偏见?运行的结果在底部..它以纳秒为单位,但gcc似乎并不支持我的平台.
使用字符串进行查找当然会改变很多事情.
我正在使用的编译行是这样的:g ++ -O3 --std = c ++ 0x -o lookup lookup.cpp
#include <iostream>
#include <vector>
#include <map>
#include <unordered_map>
#include <chrono>
#include <algorithm>
unsigned dummy = 0;
class A
{
public:
A(unsigned id) : m_id(id){}
unsigned id(){ return m_id; }
void func()
{
//making sure its not optimized away
dummy++;
}
private:
unsigned m_id;
};
class B
{
public:
void func()
{
//making sure its not optimized away
dummy++;
}
};
int main()
{
std::vector<A> v;
std::unordered_map<unsigned, B> …Run Code Online (Sandbox Code Playgroud)