我正在开发一个关于太阳系的应用程序.我试图关闭发射纹理,光线照射到行星表面.但问题是,默认情况下,发射纹理总是显示发射点,无论光线是否存在.
我的要求简而言之:(我想隐藏发光点,在光线照射到表面的地方) 
override func viewDidLoad() {
super.viewDidLoad()
let scene = SCNScene()
let earth = SCNSphere(radius: 1)
let earthNode = SCNNode()
let earthMaterial = SCNMaterial()
earthMaterial.diffuse.contents = UIImage(named: "earth.jpg")
earthMaterial.emission.contents = UIImage(named: "earthEmission.jpg")
earth.materials = [earthMaterial]
earthNode.geometry = earth
scene.rootNode.addChildNode(earthNode)
let lightNode = SCNNode()
lightNode.light = SCNLight()
lightNode.light?.type = .omni
lightNode.position = SCNVector3(x: 0, y: 10, z: 5)
scene.rootNode.addChildNode(lightNode)
sceneView.scene = scene
}
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