我正在将我的套接字客户端转换为ARC:
- (id)initWithHostname:(NSString *)hostname AndPort:(NSInteger)port
{
if((self = [super init]))
{
oBuffer = [[NSMutableData alloc] init];
iBuffer = [[NSMutableData alloc] init];
iStream = [[NSInputStream alloc] init];
oStream = [[NSOutputStream alloc] init];
[NSStream getStreamsToHost:[NSHost hostWithName:hostname] port:port inputStream:&iStream outputStream:&oStream];
...
}
return self;
}
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我得到的错误是:
file://localhost /...foo.m:错误:自动引用计数问题:将非本地对象的地址传递给__autoreleasing参数以进行回写
在"&iStream"/"&oStream"的这一行
[NSStream getStreamsToHost:[NSHost hostWithName:hostname] port:port inputStream:&iStream outputStream:&oStream];
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有帮助吗?
如此处所示,我试图尽可能地解耦我的应用程序组件,并使他们不知道任何存储或操作创建者.
目标是让他们管理自己的状态并调用函数来发出变化.我被告知你使用道具这样做.
考虑到
// Menu.jsx
import React from 'react'
import { className } from './menu.scss'
import Search from 'components/search'
class Menu extends React.Component {
render () {
return (
<div className={className}>
<a href='#/'>Home</a>
<a href='#/foo'>foo</a>
<a href='#/bar'>bar</a>
<Search />
</div>
)
}
}
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和
// Search.jsx
import React from 'react'
import { className } from './search.scss'
class Search extends React.Component {
render () {
let { searchTerm, onSearch } = this.props
return (
<div className={`search ${className}`}>
<p>{searchTerm}</p>
<input …Run Code Online (Sandbox Code Playgroud) 我无法弄清楚如何在没有笔尖的情况下分配和打开一个新的NSWindow.
NSRect frame = NSMakeRect(100, 100, 200, 200);
NSUInteger styleMask = NSBorderlessWindowMask;
NSRect rect = [NSWindow contentRectForFrameRect:frame styleMask:styleMask];
NSWindow * window = [[NSWindow alloc] initWithContentRect:rect styleMask:styleMask backing: NSBackingStoreBuffered defer:false];
[window setBackgroundColor:[NSColor blueColor]];
[window makeKeyAndOrderFront: window];
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上面的代码取自此线程如何以编程方式创建Cocoa窗口?
我正在处理XCode的奇怪行为:
dyld: Library not loaded: /Library/Frameworks/SBJson.framework/Versions/A/SBJson
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基本上它忽略了实际的my Runpath Search Path(LD_RUNPATH_SEARCH_PATHS)配置@loader_path/../Frameworks.
我暂时无法加载任何嵌入式框架:/
otool 说
otool -L /Users/kilian/Library/Developer/Xcode/DerivedData/r-ghohkslxtxgpnuepmblogfjtuefx/Build/Products/Debug/r.app/Contents/MacOS/r
/Users/kilian/Library/Developer/Xcode/DerivedData/r-ghohkslxtxgpnuepmblogfjtuefx/Build/Products/Debug/r.app/Contents/MacOS/r:
/System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa (compatibility version 1.0.0, current version 19.0.0)
/Library/Frameworks/SBJson.framework/Versions/A/SBJson (compatibility version 1.0.0, current version 37.0.0)
/System/Library/Frameworks/Foundation.framework/Versions/C/Foundation (compatibility version 300.0.0, current version 945.0.0)
/usr/lib/libobjc.A.dylib (compatibility version 1.0.0, current version 228.0.0)
/usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 169.3.0)
/System/Library/Frameworks/AppKit.framework/Versions/C/AppKit (compatibility version 45.0.0, current version 1186.0.0)
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PS如果您想知道我是否将副本添加到框架构建阶段,答案是肯定的.
我正在尝试编写一个脚本文件来构建我的apk并将其上传到Crashlytics beta但没有成功.
echo "\n > cordova build android\n"
cordova build android --release
echo "\n > signing apk\n"
jarsigner \
-storepass $STOREPASS \
-sigalg SHA1withRSA \
-digestalg SHA1 \
-keystore $KEYSTORE \
$APK_PATH \
$NAME
mkdir -p releases
zipalign -f -v 4 \
$APK_PATH \
$TARGET_PATH
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该脚本运行得很好,但是当我跑的时候
java -jar scripts/crashlytics-devtools.jar \
-projectPath $PROJECT_PATH \
-androidManifest $PROJECT_PATH/AndroidManifest.xml \
-androidRes $PROJECT_PATH/res \
-androidAssets $PROJECT_PATH/assets \
-apiKey $FABRIC_API_KEY \
-apiSecret $FABRIC_BUILD_SECRET \
-uploadDist $APK \
-verbose
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它给了我一个 Exception in thread "main" com.crashlytics.tools.android.DeveloperTools$PluginException: Crashlytics halted …
我试图在循环中调用一个函数,并在它抛出时优雅地处理和继续。
如果我省略|| handle_error它只会像人们期望的那样停止整个脚本。
如果我离开|| handle_error那里,它将foo is fine在错误发生后打印并且根本不会执行handle_error。这也是预期的行为,这就是它的工作方式。
#!/bin/bash
set -e
things=(foo bar)
function do_something {
echo "param: $1"
# just throw on first loop run
# this statement is just a way to selectively throw
# not part of a real use case scenario where the command(s)
# may or may not throw
if [[ $1 == "foo" ]]; then
throw_error
fi
# this line should not be executed when $1 is …Run Code Online (Sandbox Code Playgroud) 我正在开发一个cordova应用程序,我设法使用脚本从命令行创建ipa.
echo "" > $PROJECT_DIR/cordova/build.xcconfig
echo "CODE_SIGN_IDENTITY = iPhone Distribution: XXXXXXX" >> $PROJECT_DIR/cordova/build.xcconfig
echo "CODE_SIGN_RESOURCE_RULES_PATH = \$(SDKROOT)/ResourceRules.plist" >> $PROJECT_DIR/cordova/build.xcconfig
echo "IPHONEOS_DEPLOYMENT_TARGET = 7.0" >> $PROJECT_DIR/cordova/build.xcconfig
cordova build ios --device
xcrun \
-sdk iphoneos PackageApplication \
-v "$PRODUCT_DIR/$TARGET.app" \
-o "$OUTDIR/$TARGET.ipa" \
--embed "$PROVISONING_PROFILE" \
--sign "$IDENTITY"
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这很好用,但是当我上传到Apple TestFlight时,我收到此警告.

你们有什么暗示吗?也许我可以添加一行.xcconfig似乎非常方便!
将我的项目更新到10.7 SDK并切换调试器之后,我得到了以下消息:
Property with 'iboutlet' attribute must be an object type (invalid 'BOOL' (aka 'signed char'))
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在更新之前它完全正常工作.任何关于如何解决这个问题的提示?
我正在部署一个使用config. NODE_CONFIG被读取并用于取代任何本地配置。这在部署带有机密的服务时非常方便,因为可以从外部注入配置。
当尝试使用 Google Cloud Run 和 CLI 实现此目的时,我收到转义错误。显然 CLI 仅支持字典。
JSON有没有更好的方法通过环境变量传递内容?
gcloud run deploy pr-$PULL_REQUEST \
--platform=managed \
--revision-suffix=$revision \
--region us-central1 \
--set-env-vars="NODE_ENV=development,NODE_CONFIG='$json'" \
--allow-unauthenticated \
--image gcr.io/...
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