我感兴趣的是如何把它放在循环中,以便获得cpu执行每个不同操作的实时时间
#include<iostream>
#include<cstdlib>
#include<time.h>
using namespace std;
typedef unsigned __int64 uint64;
const uint64 m1=0x5555555555555555;
const uint64 m2=0x3333333333333333;
const uint64 m4=0x0f0f0f0f0f0f0f0f;
const uint64 m8=0x00ff00ff00ff00ff;
const uint64 m16=0x0000ffff0000ffff;
const uint64 m32=0x00000000ffffffff;
const uint64 hff=0xffffffffffffffff;
const uint64 h01=0x0101010101010101;
uint64 popcount_1(uint64 x)
{
x=(x&m1)+((x>>1)&m1);
x=(x&m2)+((x>>2)&m2);
x=(x&m4)+((x>>4)&m4);
x=(x&m8)+((x>>8)&m8);
x=(x&m16)+((x>>16)&m16);
x=(x&m32)+((x>>32)&m32);
return (uint64)x;
}
//This uses fewer arithmetic operations than any other known
//implementation on machines with slow multiplication.
//It uses 17 arithmetic operations.
int popcount_2(uint64 x)
{
x-=(x>>1)&m1;//put count of each 2 bits into those …Run Code Online (Sandbox Code Playgroud) 我有以下层次结构:
我有以下层次结构:
GameStateBaseClass -> IGameStateInterface -> IntroState
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我遇到的问题是当我使用GameEngine引用实例化一个IntroState时(我在GameStateBaseClass中定义)我得到以下错误:
错误1错误C2664:'IntroState :: IntroState(const IntroState&)':无法将参数1从'GameEngine'转换为'const Short :: IntroState&'
在GameStateBaseClass中,我定义了一个带有const GameState引用的构造函数,在main.cpp中我传入了一个游戏引擎的实例.为什么它试图将我的GameEngine参数转换为IntroState引用呢?
这是相应的代码:
GameStateBaseClass.hpp
class GameStateBaseClass
{
public:
GameStateBaseClass(const GameEngine &instance);
private:
GameStateBaseClass(void); // = delete; // c++1x
GameStateBaseClass(const GameStateBaseClass &instance); // = delete; // c++1x
GameStateBaseClass operator=(const GameStateBaseClass &instance); // = delete; // c++1x
// private members
const GameEngine &game_engine_instance;
}
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GameStateBaseClass.cpp
GameStateBaseClass::GameStateBaseClass(const GameEngine &instance)
: game_engine_instance(instance) {
}
// IGameStateInterface.hpp
class IGameStateInterface : GameStateBaseClass
{
public:
virtual void Init() = 0;
virtual void …Run Code Online (Sandbox Code Playgroud) 这是代码段.如果if语句成功,我想回到循环1.如果if语句成功,我需要程序不添加1000.
editA.i 在程序开头== 0.
我想比较两列字符串并获得距离度量.
我尝试过break和continue命令,但是没有一个能按我的意愿工作.
谢谢
for(editA.i; editA.i<6; editA.i++) // Loop 1
{
for(editB.j=0; editB.j<6; editB.j++) // Loop 2
{
if(editA.A[editA.i] == editB.B[editB.j]) // if this statment works,
// I want to go back to "Loop 1". How???
sum+= abs(editA.i - editB.j);
else
sum+= 1000;
}
}
Run Code Online (Sandbox Code Playgroud) 我有这个代码
#include <math.h>
#include <stdio.h>
const int n = 3;
const int s = 3;
int getm(int mat[n][s]);
int printm(int mat[n][s]);
int main()
{
int m[n][s];
getm(m);
printm(m);
return 0;
}
int getm(int mat[n][s])
{
for(int x = 0;x < n;x++)
{
for (int y = 0;y<s;y++)
{
scanf("%i ", &mat[x][y]);
}
}
return 0;
}
int printm(int mat[n][s])
{
for(int x = 0;x<n;x++)
{
for(int y = 0;y<s;y++)
{
printf("%i ", mat[x][y]);
if(y==(s-1))
{
printf("\n");
}
}
}
} …Run Code Online (Sandbox Code Playgroud) 我说,在该代码中有一个错误用于解析表达式
"146 C:\ Dev-Cpp\zc''show_tree'的冲突类型111 C:\ Dev-Cpp\zc'show_tree'之前的隐式声明在这里"
请帮忙...
#include<stdio.h>
#include<stdlib.h>
int getOperatorPosition(char);
#define node struct tree1
int matrix[5][5]=
{
{1,0,0,1,1},
{1,1,0,1,1},
{0,0,0,2,3},
{1,1,3,1,1},
{0,0,0,3,2}
};
int tos=-1;
void matrix_value(void);
//node create_node(char,*node);void show_tree( node *);
int isOperator(char);
struct tree1
{
char data;
node *lptr;
node *rptr;
}
*first;
struct opr
{
char op_name;
node *t;
}
oprate[50];
char cur_op[5]= {'+','*','(',')','['};
char stack_op[5]= {'+','*','(',')',']'};
int main()
{
char exp[10];
int ssm=0,row=0,col=0;
node *temp;
// clrscr();
printf("Enter Exp : ");
scanf("%s",exp);
matrix_value();
while(exp[ssm] != …Run Code Online (Sandbox Code Playgroud) 我刚刚开始学习c ++(我现在更像是一个java开发人员)并且使用指针时有些困惑...例如,以下代码可以正常工作
int main() {
int x = 5;
int * y;
y = &x; //note this line of code
*y = 10;
}
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而这段代码不起作用
int main() {
int x = 5;
int * y;
y = x;
*y = 10;
}
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有人可以向我解释为什么使用y = &x作品获取值"位置" 但是一旦我用它替换它y = x就会导致错误.如果有人知道对指针的一个很好的解释请分享链接:)
谢谢!
我需要编写一个程序来计算分数,这是我的头文件:
#ifndef FRACTION_H
#define FRACTION_H
#include <iostream>
#include <string>
using namespace std;
class Fraction {
private:
int *numer;
int *denom;
int gcd(int, int);
public:
void reduce();
int getNum();
int getDen();
Fraction();
Fraction(int numerator);
Fraction(int num, int den);
Fraction(string s); // take string parameter of the form of "numerator/defnominator
Fraction(Fraction &other); // copy constructor
Fraction & operator=(Fraction & rhs);
~Fraction();
// overloading arithematic operation
Fraction & operator+ (Fraction & rhs);
Fraction & operator- (Fraction & rhs);
Fraction & operator* (Fraction & …Run Code Online (Sandbox Code Playgroud) #include <iostream>
#include <vector>
#include <boost/geometry.hpp>
#include <boost/geometry/strategies/cartesian/distance_pythagoras.hpp>
#include <boost/geometry/geometries/point_xy.hpp>
#include <boost/geometry/geometries/polygon.hpp>
#include <boost/geometry/geometries/linestring.hpp>
#include <boost/geometry/multi/geometries/multi_polygon.hpp>
#include <boost/geometry/io/wkt/wkt.hpp>
#include <boost/foreach.hpp>
int main(int argc, char *argv[])
{
typedef boost::geometry::model::d2::point_xy<double> point;
typedef boost::geometry::model::polygon<point> polygon;
std::stringstream ss;
std::string sstring;
char *poly1 =
"POLYGON((45.4602851 9.1146293,45.4602851 9.1196293,45.4652851 9.1196293,45.4652851 9.1146293,45.4602851 9.1146293))";
char *buffer = NULL;
int poly1StrLen;
double tmp;
polygon poly, newPoly;
point p1;
boost::geometry::read_wkt(poly1, poly);
boost::geometry::correct(poly);
BOOST_FOREACH(point const & p, boost::geometry::exterior_ring(poly))
{
// ss << boost::geometry::wkt(p);
// p1.x(p.y());
// p1.y(p.x());
boost::geometry::append(boost::geometry::exterior_ring(newPoly), p);
}
ss << …Run Code Online (Sandbox Code Playgroud) 我想创建一个10×10的数组,其中包含'.'每个元素.所以我写道:
int A[10][10]={ '.','.','.','.',
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(等一下我要写100个句号和100个逗号)
'.','.','.'}
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另一种方法是写'.',10次,然后复制粘贴10次,但这仍然需要时间,我不认为这是最聪明的方法.
有更聪明的方法吗?我不想写那么久的句号.
我在读某人的密码.这是来自boost图库的函数.这是原始的函数定义.
void dijkstra_shortest_paths
(const Graph& g,
typename graph_traits<Graph>::vertex_descriptor s,
PredecessorMap predecessor, DistanceMap distance, WeightMap weight,
VertexIndexMap index_map,
CompareFunction compare, CombineFunction combine, DistInf inf, DistZero zero,
DijkstraVisitor vis, ColorMap color = default)
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这是我从某人那里挑选出的一段代码.它有效,但我只是不明白他为什么在中间使用点predecessor_map weight_map而distance_map不是逗号?他传入函数的参数是多少?
dijkstra_shortest_paths(graph, source_vertex,
predecessor_map(&predecessors[0])
.weight_map(get(&Edge::cost, graph))
.distance_map(&distances[0]));
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c ×3
boost ×2
algorithm ×1
arrays ×1
bit ×1
boost-graph ×1
class ×1
constructor ×1
cpu-speed ×1
for-loop ×1
if-statement ×1
inheritance ×1
interface ×1
loops ×1
pointers ×1
reference ×1
string ×1