我目前正在尝试使用 JOGL 将 2D java 游戏的绘图方法转换为 OpenGL,因为本机 java 对于快速连续绘制高分辨率图像似乎相当慢。现在我想使用 16:9 的宽高比,但问题是我的图像被拉伸到两侧。目前我只绘制一个白色旋转四边形来测试这一点:
public void resize(GLAutoDrawable d, int width, int height) {
GL2 gl = d.getGL().getGL2(); // get the OpenGL 2 graphics context
gl.glViewport(0, 0, width, height);
gl.glMatrixMode(GL2.GL_PROJECTION);
gl.glOrtho(-1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f);
}
public void display(GLAutoDrawable d) {
GL2 gl = d.getGL().getGL2(); // get the OpenGL 2 graphics context
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl.glClear(GL.GL_COLOR_BUFFER_BIT);
gl.glMatrixMode(GL2.GL_MODELVIEW);
gl.glLoadIdentity();
gl.glColor3f(1.0f,1.0f,1.0f);
degree += 0.1f;
gl.glRotatef(degree, 0.0f, 0.0f, 1.0f);
gl.glBegin(GL2.GL_QUADS);
gl.glVertex2f(-0.25f, 0.25f);
gl.glVertex2f(0.25f, 0.25f);
gl.glVertex2f(0.25f, …Run Code Online (Sandbox Code Playgroud)