我有一个游戏运行,但它一直在随机排队.这让我觉得GC正在运行.查找代码后,我看到很多GC_CONCURRENT消息,比如4-5秒.
12-04 22:14:22.018: D/dalvikvm(4757): GC_CONCURRENT freed 510K, 7% free 10139K/10823K, paused 4ms+6ms
12-04 22:14:22.288: D/dalvikvm(4757): GC_CONCURRENT freed 497K, 7% free 10139K/10823K, paused 3ms+7ms
12-04 22:14:22.558: D/dalvikvm(4757): GC_CONCURRENT freed 497K, 7% free 10139K/10823K, paused 3ms+6ms
12-04 22:14:22.823: D/dalvikvm(4757): GC_CONCURRENT freed 497K, 7% free 10139K/10823K, paused 3ms+7ms
Run Code Online (Sandbox Code Playgroud)
我把我的罪魁祸首缩小到我的渲染类.我刚学习LibGdx(这是我的第一个LibGdx应用程序),并想知道是否有人能看到问题.
public void render(){
batch.begin();
//Draw background
batch.draw(skin.getSprite("background_chapter"), 0+(SIDE_EDGE*scaleX), 0+(BOTTOM_EDGE*scaleY), CAMERA_WIDTH, CAMERA_HEIGHT);
//draw tiles
bIter = world.getBlocks().iterator();
while(bIter.hasNext()){
tile = bIter.next();
switch(tile.getType()){
case Values.ICE:
continue;
(many more cases...)
}
batch.draw(skin.getSprite(tr), tile.getPosition().x*scaleX, tile.getPosition().y*scaleY, tile.getBounds().width*scaleX, tile.getBounds().height*scaleY);
} …Run Code Online (Sandbox Code Playgroud)