我被告知不要担心保留计数.我明白我不应该决定release或retain使用基于条件逻辑retainCount,但我不应该担心吗?我认为这些以某种方式对应于内存使用.
例如,如果我有一堆子视图UIView,我也已经放入了NSArray能够迭代它们,那么这不会使保留计数加倍,从而使应用程序的内存使用量增加一倍吗?如果是这样,如果子视图是500个UIControl实例,这是否代价高昂或微不足道?当然,这假设我需要500个实例.
在这种情况下我是否必须担心字节顺序(整数必须是0-127):
int a = 120;
int b = 100;
int c = 50;
char theBytes[] = {a, b, c};
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I think that, since each integer sits in its own byte, I don't have to worry about Endianess in passing the byte array between systems. This has also worked out empirically. Am I missing something?
有没有办法按方法的alpha顺序导航Objective-C文件的结构?显示所有方法的组合框(在跳转栏中)比查看文件更有帮助.
这是我在Swift中的工作代码.问题是我UInt用作中间类型.
func handleInterruption(notification: NSNotification) {
let interruptionType = notification.userInfo?[AVAudioSessionInterruptionTypeKey] as! UInt
if (interruptionType == AVAudioSessionInterruptionType.Began.rawValue) {
// started
} else if (interruptionType == AVAudioSessionInterruptionType.Ended.rawValue) {
// ended
let interruptionOption = notification.userInfo?[AVAudioSessionInterruptionOptionKey] as! UInt
if interruptionOption == AVAudioSessionInterruptionOptions.OptionShouldResume.rawValue {
// resume!
}
}
}
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有没有更好的办法?
可以+[NSArray arrayWithObjects]和更新的文字语法产生不同的结果吗?
是否有任何的新语法产生不同的结果的机会?示例是3个字符串:
return [NSArray arrayWithObjects:@"one", @"two", @"three", nil];
与
return @[@"one", @"two", @"three"];