我有两个节点,我想检测它们之间的碰撞,但出于某种原因
func didBegin(_ contact: SKPhysicsContact) {
没有被调用。
它是一个球和一个桨:
ball.physicsBody?.categoryBitMask = 2
ball.physicsBody?.contactTestBitMask = 2
ball.physicsBody?.isDynamic = true
main.physicsBody?.categoryBitMask = 1
main.physicsBody?.contactTestBitMask = 1
main.physicsBody?.isDynamic = false
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_
func didBegin(_ contact: SKPhysicsContact) {
print("Collision") //Obviously this will be better in future, but I need to detect collision for a start
}
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当球四处移动时,它确实会从球拍上反弹,但我需要能够检测到这一点。
谢谢