[CATransaction begin];
[CATransaction setAnimationDuration:5];
CGAffineTransform currentTransform = squareLayer.affineTransform;
CGFloat angle = M_PI;
squareLayer.affineTransform = CGAffineTransformRotate(currentTransform, angle);
[CATransaction commit];
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和
[CATransaction begin];
[CATransaction setAnimationDuration:5];
CGAffineTransform currentTransform = squareLayer.affineTransform;
CGFloat angle = (M_PI * -1);
squareLayer.affineTransform = CGAffineTransformRotate(currentTransform, angle);
[CATransaction commit];
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我原本以为-1会扭转方向,但显然不是?
我们都遇到了明显的错误和复杂的错误.我目前正在编写一个iPad应用程序.有几次我遇到了很难找到的错误.即使使用
NSUncaughtExceptionHandler();
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以及各种其他错误处理调用.我的问题是,当你尝试了所有显而易见的技术来追踪错误时,你的应用程序崩溃是没有明显原因的.最好继续进行,最好的错误处理技术是什么?
控制台输出
Current language: auto; currently objective-c
kill
error while killing target (killing anyway): warning: error on line 2184 of "/SourceCache/gdb/gdb-1708/src/gdb/macosx/macosx-nat-inferior.c" in function "void macosx_kill_inferior_safe()": (os/kern) failure (0x5x)
quit
Program ended with exit code: 0
Run Code Online (Sandbox Code Playgroud) 加载Google地图时,探查器中出现泄漏。我根据谷歌的示例代码创建了一个非常简单的View Controller,我发现地图加载时出现泄漏。我相信泄漏在于SDK本身。有没有人遇到这个问题并找到解决方案?


基本视图控制器
//
// JRCViewController.m
// GoogleMapsInterface
//
// Created by Jake Cunningham on 15/01/2014.
// Copyright (c) 2014 Jake Cunningham. All rights reserved.
//
#import "JRCViewController.h"
@interface JRCViewController (){
BOOL firstLocationUpdate_;
GMSMapView *mapView;
}
@end
@implementation JRCViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
GMSCameraPosition *camera = [GMSCameraPosition cameraWithLatitude:-33.868
longitude:151.2086
zoom:6];
mapView = [GMSMapView mapWithFrame:CGRectZero camera:camera];
[mapView addObserver:self
forKeyPath:@"myLocation"
options:NSKeyValueObservingOptionNew
context:NULL];
self.view = mapView;
dispatch_async(dispatch_get_main_queue(), ^{
mapView.myLocationEnabled …Run Code Online (Sandbox Code Playgroud) 我一直在想,c比客观c快多快?从我的理解c确实运行得更快.我最近在我的应用程序中实现了一个数学函数(用标准c编写),希望它能提高速度,但它真的有那么大的影响吗?
欢呼GC
我以编程方式实例化UILabel.标签显示倒计时的数字.问题是我似乎无法增加字体大小的争议事实我有以下代码
[self.viewAnimation addSubview:lblCounter];
[lblCounter setAdjustsFontSizeToFitWidth:NO];
[lblCounter setMinimumFontSize:30.0];
[lblCounter setTextAlignment:UITextAlignmentCenter];
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UILabel非常大,足以容纳30号字体.
有人有类似的问题吗?
- (void)viewDidLoad{
[super viewDidLoad];
NSString *path = [[NSBundle mainBundle] pathForResource:@"VidName" ofType:@"mov"];
NSURL *url = [NSURL URLWithString:path];
AVPlayer *av = [[AVPlayer alloc] initWithURL:url];
AVPlayerLayer *layer = [AVPlayerLayer playerLayerWithPlayer:av];
[layer setFrame:self.view.frame];
[self.view.layer addSublayer:layer];
[av play];
NSLog(@"error: %@", av.error);
}
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记录的错误是NULL.
到目前为止,感谢您的帮助,我做了以下更改
这是运行中的代码:
<body>
<form method="post" action="ResultsDetails.aspx" id="form1">
<div class="aspNetHidden">
<input type="hidden" name="__VIEWSTATE" id="__VIEWSTATE" value="/wEPDwUJNzQ5NzY1NjU0ZGRuWExqnYyaWn0sRggTtOIdHlawc3aZvdNLKpOq0D+uMQ==" />
</div>
<div id="placeholder" style="width:600px;height:300px;"></div>
<script type="text/javascript">
//<![CDATA[
var arrayOfResults = new Array();
arrayOfResults[0] = 2;
arrayOfResults[1] = 4;
arrayOfResults[2] = 5;
arrayOfResults[3] = 1;
arrayOfResults[4] = 4;
var numberArray = Array(1, 2, 3, 4, 5);
//]]>
</script>
</form>
<div id="codeGeneration">
<script type="text/javascript">
$(document).ready(function () {
$.plot($('#placeholder'), [arrayOfResults, numberArray]);
});
</script>
</div>
</body>
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正在运行绘图方法,但我一直在说错误,说阵列没有被初始化?
我正在使用
ClientScript.RegisterStartupScript(this.GetType(), "run", sb.ToString() ,true);
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编写数组代码.
斯洛伐克我做了以下
private void generateJScriptArray(int[] array)
{ …Run Code Online (Sandbox Code Playgroud) 我最近解决了一个阻止我的照明工作在OpenGL ES iOS应用程序中的问题:
我通过替换解决了这个问题
glEnable(GL_DEPTH_TEST);
glGenVertexArraysOES(1, &_vertexArray);
glBindVertexArrayOES(_vertexArray);
glGenBuffers(1, &_vertexBuffer);
glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer);
glBufferData(GL_ARRAY_BUFFER, loader.currentCountOfVerticies * sizeof(GLfloat) * 3, arrayOfVerticies, GL_STATIC_DRAW);
glEnableVertexAttribArray(GLKVertexAttribPosition);
glVertexAttribPointer(GLKVertexAttribPosition, 3, GL_FLOAT, GL_FALSE, 12, BUFFER_OFFSET(0));
glGenVertexArraysOES(1, &_normalArray);
glBindVertexArrayOES(_normalArray);
glGenBuffers(1, &_normalBuffer);
glBindBuffer(GL_ARRAY_BUFFER, _normalBuffer);
glBufferData(GLKVertexAttribNormal, loader.currentCountOfNormals * sizeof(GLfloat) * 3,loader.arrayOfNormals , GL_STATIC_DRAW);
glEnableVertexAttribArray(GLKVertexAttribNormal);
glVertexAttribPointer(GLKVertexAttribNormal, 3, GL_FLOAT, GL_FALSE, 12, BUFFER_OFFSET(0));
glBindVertexArrayOES(0);
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同
glEnable(GL_DEPTH_TEST);
glGenVertexArraysOES(1, &_vertexArray);
glBindVertexArrayOES(_vertexArray);
glGenBuffers(1, &_vertexBuffer);
glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer);
glBufferData(GL_ARRAY_BUFFER, total * sizeof(GLfloat), mergedArray, GL_STATIC_DRAW);
glEnableVertexAttribArray(GLKVertexAttribPosition);
glVertexAttribPointer(GLKVertexAttribPosition, 3, GL_FLOAT, GL_FALSE, 24, BUFFER_OFFSET(0));
glEnableVertexAttribArray(GLKVertexAttribNormal);
glVertexAttribPointer(GLKVertexAttribNormal, 3, GL_FLOAT, GL_FALSE, 24, BUFFER_OFFSET(12)); …Run Code Online (Sandbox Code Playgroud) 我有以下元组:(1,"3idiots",List("Action","Adventure","Horror")我需要转换为以下格式的列表:
List(
(1,"3idiots","Action"),
(1,"3idiots","Adventure")
)
Run Code Online (Sandbox Code Playgroud) 我一直在我的网页页面源中获取此输出
<input type="hidden" name="__VIEWSTATE" id="__VIEWSTATE" value="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" />
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我不知道它是什么?
ios ×8
objective-c ×6
asp.net ×2
c# ×2
arrays ×1
c ×1
cocoa ×1
cocoa-touch ×1
google-maps ×1
javascript ×1
memory-leaks ×1
opengl-es ×1
performance ×1
scala ×1
uilabel ×1
xcode ×1