回溯和递归有什么区别?这个程序如何运作?
void generate_all(int n)
{
if(n<1) printf("%s\n", ar);
else{
ar[n-1]='0'; //fix (n)th bit as '0'
generate_all(n-1); //generate all combinations for other n-1 positions.
ar[n-1]='1'; //fix (n)th bit as '1'
generate_all(n-1); //generate all combinations for other n-1 positions.
}
Run Code Online (Sandbox Code Playgroud) 作为From Firebase JobDispatcher文档Firebase JobDispatcher
setTrigger(Trigger.executionWindow(0, 60))
// start between 0 and 60 seconds
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但为什么我的服务运行两次
Firebase JobDispacther代码
FirebaseJobDispatcher dispatcher = new FirebaseJobDispatcher(new GooglePlayDriver(this));
Job job = dispatcher.newJobBuilder()
.setTag("testing job")
.setService(TestingJob.class)
.setReplaceCurrent(true)
.setRecurring(true)
.setTrigger(Trigger.executionWindow(0,1))
.setConstraints(Constraint.ON_ANY_NETWORK)
.setLifetime(Lifetime.FOREVER)
.build();
dispatcher.mustSchedule(job);
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测试类(工作服务)
public class TestingJob extends JobService {
private static final String TAG = "TestingJob";
private int i =0;
@Override
public boolean onStartJob(JobParameters job) {
Log.d(TAG, "onStartJob Testing Job: "+new Date().toString());
Log.d(TAG, "onStartJob: i = "+String.valueOf(i));
i+=1;
return false;
}
@Override
public boolean onStopJob(JobParameters …Run Code Online (Sandbox Code Playgroud) 作为来自Android开发人员JobIntentService在Android O或更高版本上运行时,工作将作为作业通过分派JobScheduler.enqueue.在旧版本的平台上运行时,它将使用Context.startService.
在我的情况下,我正在学习JobIntentService,在我的情况下,我有一个计时器,每秒运行一次并显示当前的日期和时间,但当我的应用程序被销毁时,JobIntentService也被销毁,如何在销毁应用程序时运行它
JobIntentService
class OreoService : JobIntentService() {
private val handler = Handler()
companion object {
private const val JOB_ID = 123
fun enqueueWork(cxt: Context, intent: Intent){
enqueueWork(cxt,OreoService::class.java,JOB_ID,intent)
}
}
override fun onHandleWork(intent: Intent) {
toast(intent.getStringExtra("val"))
Timer().scheduleAtFixedRate(object : TimerTask() {
override fun run() {
println(Date().toString())
}
}, Date(),1000)
}
override fun onDestroy() {
super.onDestroy()
toast("Service Destroyed")
}
private fun toast(msg: String){
handler.post({
Toast.makeText(applicationContext,msg,Toast.LENGTH_LONG).show()
})
}
}
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表现
<uses-permission android:name="android.permission.WAKE_LOCK"/> …Run Code Online (Sandbox Code Playgroud) 我有一个显示国家/地区图像、名称和电话代码的列表,我想知道选择了哪个国家/地区,就像UITableView中一样 didSelectRowAt indexPath
语言环境信息
struct LocaleInfo: Codable, Identifiable {
let id = UUID()
let name: String
let dialCode: String
let code: String
var flag: UIImage? {
return UIImage(named: "Countries.bundle/Images/\(code.uppercased())", in: Bundle.main, compatibleWith: nil)
}
}
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斯威夫特用户界面
List(filterLocaleInfo.filter({ $0.name.hasPrefix(search) })) { info in
HStack(alignment: .center) {
Image(uiImage: info.flag ?? UIImage())
VStack(alignment: .leading) {
Text(info.name)
.font(.custom("Avenir-Medium", size: 17))
Text(info.dialCode)
.font(.custom("Avenir-Book", size: 15))
}
}
}
.onAppear { self.getLocaleData() }
Run Code Online (Sandbox Code Playgroud) 我正在创建圆形填充动画,但我的圆圈填充为80%,50%不是一半,有什么方法可以纠正因为我很困惑
class FillCircleAnimatedView : UIView {
private let shapeLayer = CAShapeLayer()
override init(frame: CGRect) {
super.init(frame: frame)
setUpLayer()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func setUpLayer() {
shapeLayer.fillColor = UIColor.clear.cgColor
shapeLayer.strokeColor = UIColor.black.cgColor
shapeLayer.lineWidth = frame.width
let startAngle = (-1 * CGFloat.pi) / 2
let endAngle = 2 * CGFloat.pi
shapeLayer.path = UIBezierPath(arcCenter: center, radius: frame.width / 2, startAngle: startAngle, endAngle: endAngle, clockwise: true).cgPath
shapeLayer.strokeEnd = 0
layer.addSublayer(shapeLayer)
}
func fillCircle(with progress: CGFloat) { …Run Code Online (Sandbox Code Playgroud) 我正在使用react-native-sensor从传感器获取原始数据。
setUpdateIntervalForType(SensorTypes.gyroscope, 100)
gyroscope.subscribe(({ x, y, z, timestamp }) => {
let pitch = Math.atan2(-x, -z) * 180 / Math.PI;// In degrees
let roll = Math.atan2(-y, -x) * 180 / Math.PI;// In degrees
let yaw = Math.atan2(y, -z) * 180 / Math.PI;// In degrees
this.setState({pitch: pitch, roll: roll, yaw: yaw})
})
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我怎么知道设备被旋转了 360
我有 3 个单元格,第一个单元格有标签,第二个单元格有文本字段,最后一个单元格有按钮,通过使用它可以自动调整大小,但如何删除单元格之间的空间
if let flowlayout = collectionView.collectionViewLayout as? UICollectionViewFlowLayout {
flowlayout.estimatedItemSize = UICollectionViewFlowLayoutAutomaticSize
}
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或者如何在我的场景中使用这种方法
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
code
}
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用户停止输入 0.3 秒后的更改应显示在标签中,但 subscribe onNext 未调用
override func viewDidLoad() {
...
let disposeBag = DisposeBag()
textfield.rx.text.orEmpty
.debounce(.milliseconds(300), scheduler: MainScheduler.instance)
.subscribe(onNext: { [unowned self] (text) in
self.label.text = text
}).disposed(by: disposebag)
...
}
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使用Swift 5
pod 'RxSwift', '~> 5'
pod 'RxCocoa', '~> 5'
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