我正在尝试在SurfaceTexture上绘制WebView,以便我可以在OpenGL中渲染它.
到目前为止,我成功地在WebView中以标准方式播放了youtube视频:
...
webView.getSettings().setJavaScriptEnabled(true);
if (Build.VERSION.SDK_INT < 8)
{
webView.getSettings().setPluginsEnabled(true);
}
else
{
webView.getSettings().setPluginState(WebSettings.PluginState.ON);
}
webView.setWebChromeClient(new WebChromeClient() { });
webView.setWebViewClient(new WebViewClient());
...
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还打开了硬件加速:
<application
android:hardwareAccelerated="true"
...
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我还基于本教程在OpenGL中成功渲染了WebView(除了播放视频):http://anuraagsridhar.wordpress.com/2013/03/13/rendering-an-android-webview-or-for-that-物质-任何-机器人-视图-直接到的OpenGL /
WebView的附加初始化(因此它始终是"纵向"并适合纹理):
Point p = new Point();
activity.getWindow().getWindowManager().getDefaultDisplay().getSize(p);
webView.setLayoutParams(new ViewGroup.LayoutParams(p.x, p.y));
surfaceTexture.setDefaultBufferSize(p.x, p.y);
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Overriden WebView的onDraw方法:
@Override
public void onDraw(Canvas c)
{
try
{
Point p = new Point();
activity.getWindow().getWindowManager().getDefaultDisplay().getSize(p);
Canvas canvas = surfaceTexture.lockCanvas(new Rect(0,0,p.x,p.y));
canvas.save();
canvas.translate(-scrollL, -scrollT);
super.onDraw(canvas);
canvas.restore();
surfaceTexture.unlockCanvasAndPost(canvas);
}
catch (Surface.OutOfResourcesException e)
{
throw new RuntimeException(e);
}
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