底部的解释和解决方案.
我正在开发一个滑块布局动画,动画工作正常但是当所有进程结束时,它们会得到下一个异常.
我猜RelativeLayout父母在异常中有事可做,但我不知道如何解决它.
09-06 11:24:58.952: E/Trace(30884): error opening trace file: No such file or directory (2)
09-06 11:25:09.113: E/AndroidRuntime(30884): FATAL EXCEPTION: main
09-06 11:25:09.113: E/AndroidRuntime(30884): java.lang.ClassCastException: android.widget.LinearLayout$LayoutParams cannot be cast to android.widget.FrameLayout$LayoutParams
09-06 11:25:09.113: E/AndroidRuntime(30884): at android.widget.FrameLayout.onMeasure(FrameLayout.java:311)
09-06 11:25:09.113: E/AndroidRuntime(30884): at android.view.View.measure(View.java:15264)
09-06 11:25:09.113: E/AndroidRuntime(30884): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:4916)
09-06 11:25:09.113: E/AndroidRuntime(30884): at android.widget.FrameLayout.onMeasure(FrameLayout.java:310)
09-06 11:25:09.113: E/AndroidRuntime(30884): at android.view.View.measure(View.java:15264)
09-06 11:25:09.113: E/AndroidRuntime(30884): at android.view.ViewGroup.measureChildWithMargins(ViewGroup.java:4916)
09-06 11:25:09.113: E/AndroidRuntime(30884): at android.widget.LinearLayout.measureChildBeforeLayout(LinearLayout.java:1390)
09-06 11:25:09.113: E/AndroidRuntime(30884): at android.widget.LinearLayout.measureVertical(LinearLayout.java:681)
09-06 11:25:09.113: E/AndroidRuntime(30884): at android.widget.LinearLayout.onMeasure(LinearLayout.java:574)
09-06 …Run Code Online (Sandbox Code Playgroud) 我刚刚使用谷歌地方API寻找附近的停车位.它工作得很好,当我向Google Place API提出简单的GET请求时,我得到了回复.
以下是发送简单请求以获取附近位置的停车位的URL
https://maps.googleapis.com/maps/api/place/nearbysearch/json?location=LAT,LONG&radius=500&types=parking&sensor=false&key=APIKEY
Run Code Online (Sandbox Code Playgroud)
当我为我现在的城市通过lat时,我得到了:
{
"html_attributions" : [],
"results" : [
{
"geometry" : {
"location" : {
"lat" : 23.027462,
"lng" : 72.57919699999999
}
},
"icon" : "http://maps.gstatic.com/mapfiles/place_api/icons/generic_business-71.png",
"id" : "6f7c1e623f7d6a70eb612d6f58373c222b5f1c97",
"name" : "AMC Pay and Park",
"reference" : "CoQBcwAAAF7ZnmGltBQ7log8OTHxhjqMNZKq2wQTffbXmTI2u4Lm-QXhAOVTxwK2Lu_SSuZgdQ1uVMLmo9hhJhXHT7Loa4LEzqOePfGwJvZ3pGbEFdg7fEGsqaNdNpVnw0hMUK4qFkBlh5fstFAoanUGJ5LRistdJI7otAwQ-bWQIPXH_DJXEhCTkcSIZq-69YHIURouswj7GhTCyO-tz0DiTdVozVlBBqiC15T4OA",
"types" : [ "parking", "establishment" ],
"vicinity" : "Khanpur, Amdavad"
},
{
"geometry" : {
"location" : {
"lat" : 23.026521,
"lng" : 72.583656
}
},
"icon" : "http://maps.gstatic.com/mapfiles/place_api/icons/generic_business-71.png",
"id" : "37ba75c2dd455b0c63c207f17fdbb27bb11951bb",
"name" : "AMC Parking",
"reference" …Run Code Online (Sandbox Code Playgroud) WebView 中所需的数据不会立即写入 cookie。但当我等待 10-15 秒时一切正常。为了解释这种情况,这个例子对我来说很合适:
我打开应用程序并登录。登录后,我立即关闭应用程序。然后,当我再次打开应用程序后,它显示我要注销。但如果我在 1 分钟后打开应用程序,它会再次显示为已登录。对我来说,cookie 是最近写入的。但我找不到解决方案。如果您知道请帮助我。
我使用了 CookieManager 类,但它也没有帮助。
CookieManager.getInstance().setAcceptCookie(true);
Run Code Online (Sandbox Code Playgroud) 我正在profiler performanceAndroid 设备上检查我的游戏。当我检查时,CPU Usage我注意到该比例PlayerLoop为 99.6%,最大比例为Semaphore.WaitForSignal32.5%,其次为PlayerConnection.Poll27%。
有人可以解释是否有办法改进这个吗?99.6%是PlayerLoop“正常”还是太高?